Heliokopis, neutral male gnomish Wizard -------.- |).#.... -f....##| |.@.....| --------- [Heliokopi the Evoker] St9 Dx6 Co10 In11 Wi8 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 461 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 83% Concealing monsters were spawned underneath items 21% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37205 Monster spawn increase reached its maximum at turn 76657 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 719730 The monster class that cannot be genocided was rodent The monster class that was spawned more often: archfiend (freq bonus 8) The monster species that spawned more often: grey icky thing (freq bonus 20) The monster species that spawned more often: rogue (freq bonus 9) The monster species that spawned more often: singing happy drunk (freq bonus 14) The monster species that spawned more often: petty pink sentai (freq bonus 22) The monster species that spawned more often: wild dog (freq bonus 72) The monster species that spawned more often: mystic (freq bonus 13) The monster species that spawned more often: glare turret (freq bonus 34) The monster species that spawned more often: porter block stalk (freq bonus 9) The monster species that spawned more often: magic stalk (freq bonus 9) The monster species that spawned more often: thieving type (freq bonus 30) The monster species that spawned more often: highway sharpshooter (freq bonus 14) The monster species that spawned more often: dwarven child (freq bonus 10) The monster species that spawned more often: death turret (freq bonus 9) The monster species that spawned more often: fourth-wall breaker (freq bonus 9) The monster species that spawned more often: quarter-ogre (freq bonus 20) The monster species that spawned more often: Otto (freq bonus 13) The monster species that spawned more often: small dog-man (freq bonus 20) The monster species that spawned more often: adult sky dragon (freq bonus 22) The monster species that spawned more often: purple naga (freq bonus 40) The monster species that spawned more often: mega cockroach (freq bonus 20) The monster species that never randomly spawned: nightcreeper The monster species that never randomly spawned: shaped warp patch The monster species that never randomly spawned: rust converter The monster species that never randomly spawned: Kyosuke Kagami The monster species that never randomly spawned: fearsome butcher shaman The monster species that never randomly spawned: pit fiend The monster species that never randomly spawned: death metal freak The monster species that never randomly spawned: supercash road statue The monster species that never randomly spawned: water weird The monster species that never randomly spawned: orange dragon The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 16) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 15) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 6) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 5) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 7) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 8) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 8) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 11) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 2) Next attribute increase check would have come at turn 223 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (657) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...