Heliokopis, neutral male gnomish Wizard ---- |.. |..- +[.| |.f----- + |@........| ----------- [Heliokopi the Evoker] St6 Dx8 Co13 In10 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 49 Amulet identification only worked 15 times out of 27 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 25 Gem identification only worked 100 times out of 164 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 49% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 72% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17864 Monster spawn increase reached its maximum at turn 37476 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 4494688 The monster class that cannot be genocided was rust monster or disenchanter Today, this monster class was always generated hidden: nemese The monster class that was spawned more often: mimic (freq bonus 3) The monster species that spawned more often: swamp giant (freq bonus 10) The monster species that spawned more often: Inspector Sergeant (freq bonus 8) The monster species that spawned more often: continent centaur (freq bonus 24) The monster species that spawned more often: spiderling (freq bonus 10) The monster species that spawned more often: banshee (freq bonus 7) The monster species that spawned more often: skeletal terror (freq bonus 5) The monster species that spawned more often: bad mold (freq bonus 5) The monster species that spawned more often: hedrow blademaster (freq bonus 12) The monster species that spawned more often: colluded colony (freq bonus 14) The monster species that spawned more often: knight (freq bonus 4) The monster species that spawned more often: fallen pirate (freq bonus 5) The monster species that spawned more often: aligned priest mummy (freq bonus 8) The monster species that spawned more often: adventurer patch (freq bonus 6) The monster species that spawned more often: thieving type (freq bonus 16) The monster species that spawned more often: clay spore (freq bonus 18) The monster species that spawned more often: undead goff (freq bonus 12) The monster species that spawned more often: healing iron piercer (freq bonus 20) The monster species that spawned more often: salamander (freq bonus 8) The monster species that spawned more often: soft colony (freq bonus 4) The monster species that spawned more often: glare patch (freq bonus 18) The monster species that never randomly spawned: world-ending horror The monster species that never randomly spawned: moth The monster species that never randomly spawned: rogue captain The monster species that never randomly spawned: Croesus The monster species that never randomly spawned: akkad The monster species that never randomly spawned: unseen potato The monster species that never randomly spawned: politician The monster species that never randomly spawned: shard growth The monster species that never randomly spawned: big bug The monster species that never randomly spawned: slime force patch The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 16) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 18) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 9) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 19) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 16) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 3) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 101) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 5) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 53) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 3) Next attribute increase check would have come at turn 1124 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (417) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - detect monsters 4 divine 90% 300% c - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...