Heliokopis, neutral male automatic Doom Marine ---+--------- |.)....r....| |..?........| |......@....+ |.....@...*.| ------------- [Heliokopi the Mars Marine] St18/01 Dx19 Co23 In7 Wi4 Ch5 MarClkMalNeu Dlvl:1 $0 HP18(18) Pw4(4) AC-4 Exp1 T1 Latest messages Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male automatic Doom Marine. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 6 Ring drop chance was reduced to 98% Wand drop chance was reduced to 89% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19310 Monster spawn increase reached its maximum at turn 59470 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 199562 The monster class that cannot be genocided was trove The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: hungry warp patch (freq bonus 20) The monster species that spawned more often: albino force fungus (freq bonus 5) The monster species that spawned more often: winged gray unicorn (freq bonus 3) The monster species that spawned more often: aurora bomber (freq bonus 8) The monster species that spawned more often: daddy longlegs (freq bonus 3) The monster species that spawned more often: night-drake (freq bonus 10) The monster species that spawned more often: greater lava demon (freq bonus 10) The monster species that spawned more often: atlantean (freq bonus 6) The monster species that spawned more often: icicle piercer (freq bonus 10) The monster species that spawned more often: mind beamer (freq bonus 5) The monster species that spawned more often: watch leader (freq bonus 3) The monster species that spawned more often: picture dragon (freq bonus 4) The monster species that spawned more often: Lisa's yellow stiletto (freq bonus 7) The monster species that spawned more often: tourist (freq bonus 3) The monster species that spawned more often: terrax (freq bonus 6) The monster species that spawned more often: croc-man (freq bonus 48) The monster species that spawned more often: null colony (freq bonus 4) The monster species that spawned more often: Helen wannabe (freq bonus 11) The monster species that spawned more often: ultraviolet light (freq bonus 16) The monster species that spawned more often: giant mimic (freq bonus 8) The monster species that never randomly spawned: Tevildo, Prince of Cats The monster species that never randomly spawned: storm lord The monster species that never randomly spawned: petty snow king The monster species that never randomly spawned: displacer beast The monster species that never randomly spawned: violet beauty The monster species that never randomly spawned: nimble turret The monster species that never randomly spawned: psycho rubber The monster species that never randomly spawned: ski-jir The monster species that never randomly spawned: multi-hued dragon The monster species that never randomly spawned: beige stalk The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 59) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 39) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 48) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 200) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 108) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 29) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 25) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 2) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 86) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 3) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 58) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 10) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 4) Next attribute increase check would have come at turn 958 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were petrification resistant You had 1500 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was The Revenants You could not have safely prayed (175) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Heliokopis the Doom Marine...