Heliokopis, neutral male gnomish Wizard ---------- |.@......| |f.......| |........| .......... ---------- [Heliokopi the Evoker] St6 Dx11 Co7 In14 Wi9 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 66% Ring drop chance was reduced to 81% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 87% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44775 Monster spawn increase reached its maximum at turn 57000 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 510732 The monster class that cannot be genocided was turret The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: hole ogre (freq bonus 6) The monster species that spawned more often: acidic force patch (freq bonus 4) The monster species that spawned more often: rubber turret (freq bonus 4) The monster species that spawned more often: land roamer (freq bonus 4) The monster species that spawned more often: mirror force fungus (freq bonus 8) The monster species that spawned more often: %s secret car (freq bonus 4) The monster species that spawned more often: luck flayer (freq bonus 3) The monster species that spawned more often: spike spore (freq bonus 4) The monster species that spawned more often: Y'golonac (freq bonus 6) The monster species that spawned more often: fire giant (freq bonus 28) The monster species that spawned more often: nexus hound (freq bonus 16) The monster species that spawned more often: broken shadow (freq bonus 16) The monster species that spawned more often: vampiric mold (freq bonus 6) The monster species that spawned more often: wooden figurine (freq bonus 3) The monster species that spawned more often: Rough Teresa (freq bonus 3) The monster species that spawned more often: pupil (freq bonus 6) The monster species that spawned more often: vexed vixen (freq bonus 6) The monster species that spawned more often: enclave stormtrooper (freq bonus 5) The monster species that spawned more often: furious mushroom (freq bonus 36) The monster species that spawned more often: pink shyguy (freq bonus 12) The monster species that never randomly spawned: multicolor laser The monster species that never randomly spawned: dragon girl The monster species that never randomly spawned: ogre mummy The monster species that never randomly spawned: Ghost of Heel The monster species that never randomly spawned: wererat The monster species that never randomly spawned: drunkard The monster species that never randomly spawned: nine of hearts The monster species that never randomly spawned: ancient yellow dragon The monster species that never randomly spawned: glowing mushroom The monster species that never randomly spawned: yellow mold The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 6) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 49) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 12) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 81) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 10) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 20) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 8) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 38) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 61) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 6) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 5) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 2) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 35) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 91) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 6) Next attribute increase check would have come at turn 2532 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (607) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...