Heliokopis, neutral male gnomish Wizard -- --+--- |....@..| |...f...| .o......| --------- [Heliokopi the Evoker] St8 Dx11 Co11 In16 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 134 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 82% chance Ring drop chance was reduced to 86% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 22% of the time only Monster death drops spawned with only 89% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45040 Monster spawn increase reached its maximum at turn 86275 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 701892 The monster class that cannot be genocided was turret The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: Akotto, servant of Zagoto (freq bonus 8) The monster species that spawned more often: ringwraith (freq bonus 12) The monster species that spawned more often: acid ant (freq bonus 4) The monster species that spawned more often: fetid defiler (freq bonus 8) The monster species that spawned more often: healing stalk (freq bonus 3) The monster species that spawned more often: blink spore (freq bonus 14) The monster species that spawned more often: doda (freq bonus 12) The monster species that spawned more often: aimless-looking merchant (freq bonus 11) The monster species that spawned more often: porter secret car (freq bonus 4) The monster species that spawned more often: Patricia's combat boot (freq bonus 4) The monster species that spawned more often: black spider (freq bonus 20) The monster species that spawned more often: chiang-shi (freq bonus 10) The monster species that spawned more often: spherical laser (freq bonus 10) The monster species that spawned more often: dwarven artillery wizard (freq bonus 10) The monster species that spawned more often: picture dragon (freq bonus 3) The monster species that spawned more often: hole force fungus (freq bonus 16) The monster species that spawned more often: undead school fish (freq bonus 10) The monster species that spawned more often: ghost bat (freq bonus 4) The monster species that spawned more often: dream turret (freq bonus 12) The monster species that spawned more often: acid monster (freq bonus 20) The monster species that never randomly spawned: earth giant The monster species that never randomly spawned: taliban militia The monster species that never randomly spawned: yellow centipede The monster species that never randomly spawned: gremlin deathsucker The monster species that never randomly spawned: predator hellcat The monster species that never randomly spawned: barricaded door The monster species that never randomly spawned: breaker penetrator The monster species that never randomly spawned: blue-red patch The monster species that never randomly spawned: undead psion The monster species that never randomly spawned: turkish girl The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 4) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 22) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 12) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 24) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 8) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 6) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 8) Next attribute increase check would have come at turn 707 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (425) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...