Heliokopis, neutral male gnomish Wizard --# -- |..#.| |.f@.| |#$.#| .# #.# --- [Heliokopi the Evoker] St6 Dx11 Co9 In15 Wi10 Ch11 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls i - an uncursed scroll of inventory id {1} j - an uncursed scroll of charging {1} k - an uncursed scroll of teleportation {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Spellbooks l - a blessed spellbook of force bolt (0:2) {1} m - a blessed spellbook of resist poison (0:4) {1} n - a blessed spellbook of wizard lock (4:3) {1} o - a blessed spellbook of endure cold (2:2) {1} Potions f - an uncursed potion of full healing {1} g - an uncursed potion of oil {1} h - an uncursed potion of acid {1} Rings d - an uncursed +4 ring of gain dexterity {1} e - an uncursed ring of teleport control {1} Wands c - an uncursed wand of fear (0:1) {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 172 Ring identification only worked 4 times out of 9 Armor identification only worked 15 times out of 25 Gem identification only worked 100 times out of 118 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 71% Wand drop chance was reduced to 58% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 97% Monster death drops spawned with only 79% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40360 Monster spawn increase reached its maximum at turn 57801 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 6959558 The monster class that cannot be genocided was snake The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: absent growth (freq bonus 16) The monster species that spawned more often: eog golem (freq bonus 8) The monster species that spawned more often: dwarf king (freq bonus 4) The monster species that spawned more often: ultramarine spore (freq bonus 4) The monster species that spawned more often: air mewlip (freq bonus 16) The monster species that spawned more often: porting trove (freq bonus 4) The monster species that spawned more often: devilkin shaman (freq bonus 7) The monster species that spawned more often: blood witch (freq bonus 2) The monster species that spawned more often: ice force patch (freq bonus 4) The monster species that spawned more often: burning wall (freq bonus 6) The monster species that spawned more often: petrography horror (freq bonus 10) The monster species that spawned more often: hidden tracker (freq bonus 6) The monster species that spawned more often: blight queen (freq bonus 6) The monster species that spawned more often: blue-green patch (freq bonus 4) The monster species that spawned more often: team bullies (freq bonus 9) The monster species that spawned more often: angst (freq bonus 6) The monster species that spawned more often: Miss House Worker (freq bonus 6) The monster species that spawned more often: large bat (freq bonus 3) The monster species that spawned more often: Haejin, the Enigma (freq bonus 12) The monster species that spawned more often: purple stalk (freq bonus 6) The monster species that never randomly spawned: undead death eater The monster species that never randomly spawned: greater balrog The monster species that never randomly spawned: elite uruk The monster species that never randomly spawned: floating merman The monster species that never randomly spawned: nasty mold The monster species that never randomly spawned: troll priest The monster species that never randomly spawned: kobold hewer The monster species that never randomly spawned: Greta's hugging boot The monster species that never randomly spawned: giant brown mouse The monster species that never randomly spawned: disenchanter warp fungus The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 38) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 9) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 30) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 34) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 94) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 17) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 55) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 3) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 6) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 6) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 2) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 8) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 21) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 95) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 1) Next attribute increase check would have come at turn 544 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (75) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...