Heliokopis, neutral male gnomish Wizard ------------------------ |......................| |.....f....{...........- ......@................| |......................| - -------------- ------- [Heliokopi the Evoker] St6 Dx14 Co18 In15 Wi4 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 26 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 36 Scroll drop chance was reduced to 97% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 94% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58476 Monster spawn increase reached its maximum at turn 90005 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 81780 The monster class that cannot be genocided was trove The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: Wendy's sexy leather pump (freq bonus 8) The monster species that spawned more often: hill giant shaman (freq bonus 3) The monster species that spawned more often: venom lich (freq bonus 12) The monster species that spawned more often: mosquit swarm (freq bonus 5) The monster species that spawned more often: troll zombie (freq bonus 6) The monster species that spawned more often: putrid defiler (freq bonus 6) The monster species that spawned more often: gisau (freq bonus 3) The monster species that spawned more often: Thuy-Han (freq bonus 4) The monster species that spawned more often: aquatic elf (freq bonus 10) The monster species that spawned more often: gazer (freq bonus 4) The monster species that spawned more often: Bundle Tree (freq bonus 12) The monster species that spawned more often: Baalphegor (freq bonus 8) The monster species that spawned more often: busy-looking merchant (freq bonus 4) The monster species that spawned more often: leshy (freq bonus 4) The monster species that spawned more often: Victoria (freq bonus 4) The monster species that spawned more often: hole stalk (freq bonus 4) The monster species that spawned more often: unattractive whore (freq bonus 3) The monster species that spawned more often: punisher (freq bonus 10) The monster species that spawned more often: undead patch (freq bonus 3) The monster species that spawned more often: clear icky thing (freq bonus 3) The monster species that never randomly spawned: lord toad The monster species that never randomly spawned: best teacher ever The monster species that never randomly spawned: ochre jelly The monster species that never randomly spawned: athol The monster species that never randomly spawned: cultist The monster species that never randomly spawned: red naga hatchling The monster species that never randomly spawned: woodsman The monster species that never randomly spawned: super trapdoor spider The monster species that never randomly spawned: ice archer The monster species that never randomly spawned: giant awgwa The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 5) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 26) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 7) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 13) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 29) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 10) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 5) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 10) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 9) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 5) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 11) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 6) Next attribute increase check would have come at turn 302 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (263) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...