Heliokopis, neutral male gnomish Wizard --------- n ......[.| |.....[f. |......@| --------- [Heliokopi the Evoker] St9 Dx10 Co11 In20 Wi10 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 26 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 89% chance Wand drop chance was reduced to 85% Potion drop chance was reduced to 99% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30707 Monster spawn increase reached its maximum at turn 72067 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1277847 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: copper dragon (freq bonus 5) The monster species that spawned more often: yasd horror (freq bonus 7) The monster species that spawned more often: yakuza member (freq bonus 32) The monster species that spawned more often: Grund the Orc King (freq bonus 16) The monster species that spawned more often: sludge turret (freq bonus 3) The monster species that spawned more often: drone warp fungus (freq bonus 12) The monster species that spawned more often: praetor (freq bonus 5) The monster species that spawned more often: silver weasel (freq bonus 10) The monster species that spawned more often: animated ice cubes (freq bonus 3) The monster species that spawned more often: hobbit on crack (freq bonus 4) The monster species that spawned more often: sensei newt (freq bonus 4) The monster species that spawned more often: aro sephirah (freq bonus 8) The monster species that spawned more often: undead anachronist (freq bonus 8) The monster species that spawned more often: black force patch (freq bonus 10) The monster species that spawned more often: dream monster (freq bonus 4) The monster species that spawned more often: locust (freq bonus 6) The monster species that spawned more often: clear worm mass (freq bonus 8) The monster species that spawned more often: ™ž¯¬Sý (freq bonus 5) The monster species that spawned more often: troglodyte queen (freq bonus 5) The monster species that spawned more often: great paralysator fly (freq bonus 3) The monster species that never randomly spawned: quantum spore The monster species that never randomly spawned: soft mushroom The monster species that never randomly spawned: vulnerator gnome The monster species that never randomly spawned: draconic quylthulg The monster species that never randomly spawned: burning permamimic The monster species that never randomly spawned: thundershock eel The monster species that never randomly spawned: insurmountable warp fungus The monster species that never randomly spawned: barbazu The monster species that never randomly spawned: hammer master The monster species that never randomly spawned: knapsack kangaroo The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 4) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 16) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 6) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 20) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 4) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 5) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 3) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 9) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 2) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 10) Next attribute increase check would have come at turn 890 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (284) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...