Heliokopis, neutral male gnomish Wizard -.----.-------- |.............| ..............| |.............| |.....f@......| --------------- [Heliokopi the Evoker] St14 Dx12 Co13 In18 Wi5 Ch3 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 79% Ring drop chance was reduced to 84% Wand drop chance was reduced to 77% Potion drop chance was reduced to 60% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26282 Monster spawn increase reached its maximum at turn 108502 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 210366 The monster class that cannot be genocided was blob The monster class that was spawned more often: umber hulk (freq bonus 4) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: indigo patch (freq bonus 18) The monster species that spawned more often: tomb viper (freq bonus 6) The monster species that spawned more often: random monster generator (freq bonus 5) The monster species that spawned more often: insurmountable warp fungus (freq bonus 7) The monster species that spawned more often: turtle (freq bonus 18) The monster species that spawned more often: leopard frog (freq bonus 7) The monster species that spawned more often: phaser patch (freq bonus 10) The monster species that spawned more often: unborn soul (freq bonus 12) The monster species that spawned more often: Harro (freq bonus 8) The monster species that spawned more often: reaper stalk (freq bonus 6) The monster species that spawned more often: frenzied hell spawn (freq bonus 7) The monster species that spawned more often: software bug (freq bonus 6) The monster species that spawned more often: drow sharpshooter (freq bonus 13) The monster species that spawned more often: mezzodaemon (freq bonus 12) The monster species that spawned more often: Till (freq bonus 12) The monster species that spawned more often: scrag (freq bonus 6) The monster species that spawned more often: rumbler (freq bonus 7) The monster species that spawned more often: green monster (freq bonus 14) The monster species that spawned more often: ferrous horror (freq bonus 5) The monster species that spawned more often: petro trove (freq bonus 5) The monster species that never randomly spawned: undead priestess The monster species that never randomly spawned: Bitchy Lara The monster species that never randomly spawned: prick witch The monster species that never randomly spawned: absent warp fungus The monster species that never randomly spawned: sepia warp patch The monster species that never randomly spawned: reston The monster species that never randomly spawned: staryu The monster species that never randomly spawned: puma The monster species that never randomly spawned: nondescript mushroom The monster species that never randomly spawned: enchantress The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 260) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 26) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 20) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 9) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 60) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 1) Next attribute increase check would have come at turn 720 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (694) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...