Heliokopis, neutral male gnomish Wizard --------- |.......| |........ |@f.....| |.d.....+ -.--+---- [Heliokopi the Evoker] St7 Dx17 Co15 In12 Wi7 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 90% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24133 Monster spawn increase reached its maximum at turn 66091 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 751194 The monster class that cannot be genocided was trove The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: ill colony (freq bonus 4) The monster species that spawned more often: secluded force patch (freq bonus 3) The monster species that spawned more often: vacuum force patch (freq bonus 12) The monster species that spawned more often: watch leader (freq bonus 6) The monster species that spawned more often: soul hole (freq bonus 2) The monster species that spawned more often: Giulia's dancing shoe (freq bonus 4) The monster species that spawned more often: undead mind flayer (freq bonus 2) The monster species that spawned more often: death ant (freq bonus 2) The monster species that spawned more often: breaker smasher (freq bonus 5) The monster species that spawned more often: boobed permamimic (freq bonus 6) The monster species that spawned more often: rainbow patch (freq bonus 4) The monster species that spawned more often: small chickatrice (freq bonus 18) The monster species that spawned more often: dark sage (freq bonus 12) The monster species that spawned more often: green eye (freq bonus 16) The monster species that spawned more often: undead acid mage (freq bonus 5) The monster species that spawned more often: amusing type (freq bonus 4) The monster species that spawned more often: Karin (freq bonus 4) The monster species that spawned more often: watch lieutenant (freq bonus 12) The monster species that spawned more often: blank force fungus (freq bonus 8) The monster species that spawned more often: six of diamonds (freq bonus 8) The monster species that never randomly spawned: ogrillon The monster species that never randomly spawned: pond naga hatchling The monster species that never randomly spawned: student assistant The monster species that never randomly spawned: shadow reaper The monster species that never randomly spawned: serpent magus The monster species that never randomly spawned: greener springy The monster species that never randomly spawned: matrix gal The monster species that never randomly spawned: litch demon The monster species that never randomly spawned: umbra force patch The monster species that never randomly spawned: envenomed lady The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 7) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 18) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 25) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 15) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 10) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 11) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 7) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 8) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 9) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 10) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 104) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 6) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 10) Next attribute increase check would have come at turn 233 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (76) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...