Heliokopis, neutral male gnomish Wizard ------+- |......| |@.....| .f.....| |......| |......| |......| |......| |......| -------- [Heliokopi the Evoker] St5 Dx6 Co12 In23 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 12 Amulet identification only worked 15 times out of 22 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 274 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 86% Ring drop chance was reduced to 82% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 89% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39470 Monster spawn increase reached its maximum at turn 72740 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 568269 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: grue (freq bonus 1) The monster color that was spawned more often: transparent (freq bonus 1) The monster species that spawned more often: watcher overlord (freq bonus 3) The monster species that spawned more often: Autogorgon (freq bonus 2) The monster species that spawned more often: demonic black widow (freq bonus 6) The monster species that spawned more often: mana colony (freq bonus 4) The monster species that spawned more often: red jack (freq bonus 8) The monster species that spawned more often: Warder Sergeant (freq bonus 2) The monster species that spawned more often: egotrapper (freq bonus 4) The monster species that spawned more often: trapper king (freq bonus 12) The monster species that spawned more often: venusaur (freq bonus 24) The monster species that spawned more often: Selinger (freq bonus 6) The monster species that spawned more often: fucker troll (freq bonus 5) The monster species that spawned more often: weresnake (freq bonus 4) The monster species that spawned more often: death knight (freq bonus 6) The monster species that spawned more often: petty gnoll shaman (freq bonus 8) The monster species that spawned more often: octarine mushroom (freq bonus 4) The monster species that spawned more often: life seeker (freq bonus 4) The monster species that spawned more often: rowdy dog (freq bonus 12) The monster species that spawned more often: soft force fungus (freq bonus 3) The monster species that spawned more often: brown starlit sky (freq bonus 12) The monster species that spawned more often: boa constrictor (freq bonus 3) The monster species that never randomly spawned: lava demon The monster species that never randomly spawned: Moving Twitch The monster species that never randomly spawned: embraced drowess The monster species that never randomly spawned: water-using dragon The monster species that never randomly spawned: demonic lich The monster species that never randomly spawned: porter flying dwarf The monster species that never randomly spawned: crystal ooze The monster species that never randomly spawned: spectator The monster species that never randomly spawned: bog creature The monster species that never randomly spawned: prime cursed turret The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 15) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 2) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 2) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 11) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 10) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 24) Next attribute increase check would have come at turn 799 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (102) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...