Heliokopis, neutral male gnomish Wizard ------ |.$.@| |.$f.| |.B..| ---.-- [Heliokopi the Evoker] St11 Dx7 Co12 In8 Wi6 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 270 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 14 Ring drop chance was reduced to 88% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 40% Potion drop chance was reduced to 74% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33055 Monster spawn increase reached its maximum at turn 66185 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4568170 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: shaped growth (freq bonus 3) The monster species that spawned more often: white blob (freq bonus 6) The monster species that spawned more often: lethe stalk (freq bonus 6) The monster species that spawned more often: coming thief (freq bonus 3) The monster species that spawned more often: nightly warp fungus (freq bonus 6) The monster species that spawned more often: bot (freq bonus 4) The monster species that spawned more often: komodo dragon (freq bonus 12) The monster species that spawned more often: pit cobra (freq bonus 6) The monster species that spawned more often: gelugon (freq bonus 3) The monster species that spawned more often: roc (freq bonus 10) The monster species that spawned more often: cabbalist (freq bonus 8) The monster species that spawned more often: night orc (freq bonus 8) The monster species that spawned more often: beige unicorn (freq bonus 3) The monster species that spawned more often: sparkling force patch (freq bonus 4) The monster species that spawned more often: devil's snare (freq bonus 3) The monster species that spawned more often: wood troll (freq bonus 3) The monster species that spawned more often: Osayo Narakami (freq bonus 4) The monster species that spawned more often: sparkling force patch (freq bonus 12) The monster species that spawned more often: lava golem (freq bonus 6) The monster species that spawned more often: Julchen's combat boot (freq bonus 7) The monster species that never randomly spawned: aunt of Amy's brother The monster species that never randomly spawned: tentacle wall The monster species that never randomly spawned: manavoid turret The monster species that never randomly spawned: enemy trooper The monster species that never randomly spawned: Hans The monster species that never randomly spawned: Kovvelkov The monster species that never randomly spawned: farting woman The monster species that never randomly spawned: claw bug The monster species that never randomly spawned: chunneler The monster species that never randomly spawned: iron golem The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 3) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 7) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 6) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 8) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 26) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 15) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 3) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 2) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 8) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 11) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 30) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: land mine (freq bonus 1) Next attribute increase check would have come at turn 670 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (339) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...