Heliokopis, neutral male gnomish Wizard -.-.--- |.....| |.....| |.....| |$f...| |.@...| ------- [Heliokopi the Evoker] St8 Dx13 Co12 In18 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 33 Spellbook identification only worked 2 times out of 41 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 84% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 86% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31656 Monster spawn increase reached its maximum at turn 51747 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 221208 The monster class that cannot be genocided was centaur The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: undead jester (freq bonus 2) The monster species that spawned more often: elph (freq bonus 6) The monster species that spawned more often: domestic nymph (freq bonus 2) The monster species that spawned more often: super wooden statue (freq bonus 16) The monster species that spawned more often: cheater (freq bonus 14) The monster species that spawned more often: bloodthirsty piranha (freq bonus 6) The monster species that spawned more often: very old orange dragon (freq bonus 8) The monster species that spawned more often: elven vampire (freq bonus 3) The monster species that spawned more often: psychic spore (freq bonus 6) The monster species that spawned more often: large pile of porter coins (freq bonus 3) The monster species that spawned more often: agate patch (freq bonus 6) The monster species that spawned more often: death brawler (freq bonus 7) The monster species that spawned more often: light gold (freq bonus 4) The monster species that spawned more often: glib monster (freq bonus 14) The monster species that spawned more often: old silver dragon (freq bonus 6) The monster species that spawned more often: ungorrog (freq bonus 8) The monster species that spawned more often: small group kobold (freq bonus 8) The monster species that spawned more often: porter magenta lichen (freq bonus 8) The monster species that spawned more often: hashishin (freq bonus 12) The monster species that spawned more often: old black dragon (freq bonus 10) The monster species that never randomly spawned: iron smasher The monster species that never randomly spawned: great wyrm of many colors The monster species that never randomly spawned: buffalo soldier The monster species that never randomly spawned: x3 jelly The monster species that never randomly spawned: glowing fungus The monster species that never randomly spawned: young blood dragon The monster species that never randomly spawned: electro turret The monster species that never randomly spawned: charizard The monster species that never randomly spawned: red dragon The monster species that never randomly spawned: parrot The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 11) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 6) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 39) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 14) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 15) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 6) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 5) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 13) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 2) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 3) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 31) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 8) Next attribute increase check would have come at turn 1153 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (256) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...