Heliokopis, neutral male gnomish Wizard ------ +.n$@| |...f+ -.---- [Heliokopi the Evoker] St7 Dx11 Co16 In21 Wi8 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 122 Ring identification only worked 4 times out of 12 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 65% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40975 Monster spawn increase reached its maximum at turn 57424 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 422577 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: piercer (freq bonus 3) The monster species that spawned more often: Akotto, servant of Zagoto (freq bonus 7) The monster species that spawned more often: white blob (freq bonus 5) The monster species that spawned more often: worm that walks (freq bonus 6) The monster species that spawned more often: special fungus (freq bonus 5) The monster species that spawned more often: porter mean robber (freq bonus 14) The monster species that spawned more often: asshole gnome rogue (freq bonus 6) The monster species that spawned more often: Mahadeva (freq bonus 8) The monster species that spawned more often: red growth (freq bonus 21) The monster species that spawned more often: journeyman dark wall (freq bonus 10) The monster species that spawned more often: flying oyster (freq bonus 10) The monster species that spawned more often: disgusting colony (freq bonus 16) The monster species that spawned more often: grave warrior (freq bonus 5) The monster species that spawned more often: leocentaur king (freq bonus 5) The monster species that spawned more often: Pale Night (freq bonus 10) The monster species that spawned more often: Sadachiyo, the sexually ambiguous Ninja (freq bonus 5) The monster species that spawned more often: zookeeper (freq bonus 6) The monster species that spawned more often: petty killer tomato (freq bonus 22) The monster species that spawned more often: grave digger (freq bonus 10) The monster species that spawned more often: crunchy spore (freq bonus 7) The monster species that spawned more often: adult glowing dragon (freq bonus 6) The monster species that never randomly spawned: gravity vortex The monster species that never randomly spawned: fake stalk The monster species that never randomly spawned: bloodthirsty vampire lord The monster species that never randomly spawned: cryo archer The monster species that never randomly spawned: giant brass ant The monster species that never randomly spawned: amorphous patch The monster species that never randomly spawned: giant chameleon The monster species that never randomly spawned: alhoon The monster species that never randomly spawned: siena mold The monster species that never randomly spawned: mutated snow ant The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 3) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 28) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 4) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 22) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 46) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 17) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 19) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 4) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 7) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 5) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 2) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 2) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 7) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 11) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 46) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 4) Next attribute increase check would have come at turn 371 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (222) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...