Heliokopis, neutral male gnomish Wizard --- ------ #.. #....| | #....f.| ........[.@| --- -------- [Heliokopi the Evoker] St8 Dx11 Co9 In13 Wi7 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 421 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 12 Scroll drop chance was reduced to 84% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28491 Monster spawn increase reached its maximum at turn 43552 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 733956 The monster class that cannot be genocided was jelly The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: Mailie's thick girl boot (freq bonus 5) The monster species that spawned more often: moldy stalk (freq bonus 12) The monster species that spawned more often: superpete (freq bonus 11) The monster species that spawned more often: worlock (freq bonus 4) The monster species that spawned more often: sister of some weird guy (freq bonus 10) The monster species that spawned more often: imperial cobra (freq bonus 10) The monster species that spawned more often: disintegration kobold (freq bonus 6) The monster species that spawned more often: Vanessa (freq bonus 6) The monster species that spawned more often: mastodon (freq bonus 4) The monster species that spawned more often: space borloth (freq bonus 5) The monster species that spawned more often: ancient farao mummy (freq bonus 10) The monster species that spawned more often: toxic warp patch (freq bonus 3) The monster species that spawned more often: ice wyrm (freq bonus 8) The monster species that spawned more often: brain mole (freq bonus 3) The monster species that spawned more often: greenish giant (freq bonus 5) The monster species that spawned more often: icicle piercer (freq bonus 3) The monster species that spawned more often: shadow lord (freq bonus 5) The monster species that spawned more often: DOOM player (freq bonus 5) The monster species that spawned more often: thestral (freq bonus 5) The monster species that spawned more often: Nelly's elegant pump (freq bonus 4) The monster species that never randomly spawned: forge giant The monster species that never randomly spawned: sucking permamimic The monster species that never randomly spawned: Verier The monster species that never randomly spawned: sucker force fungus The monster species that never randomly spawned: nazi rocketeer The monster species that never randomly spawned: blood diver The monster species that never randomly spawned: ultramarine fungus The monster species that never randomly spawned: dark creature The monster species that never randomly spawned: M-A production unit mark V The monster species that never randomly spawned: catoblepas The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 17) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 14) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 7) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 6) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 14) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 17) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 8) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 6) Next attribute increase check would have come at turn 511 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (279) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...