Heliokopis, neutral male gnomish Wizard ------ --dd..-- .......| |......+ ....f..| -...@- ------ [Heliokopi the Evoker] St7 Dx15 Co20 In16 Wi11 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 191 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 59% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18513 Monster spawn increase reached its maximum at turn 56035 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1088004 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: dinosaur (freq bonus 7) The monster species that spawned more often: old deep dragon (freq bonus 3) The monster species that spawned more often: flying bunch of counterfeit cash (freq bonus 8) The monster species that spawned more often: kamitori (freq bonus 3) The monster species that spawned more often: vulture (freq bonus 3) The monster species that spawned more often: vapour denizen (freq bonus 8) The monster species that spawned more often: pustulent patch (freq bonus 12) The monster species that spawned more often: frozen ice block (freq bonus 7) The monster species that spawned more often: full trapper (freq bonus 8) The monster species that spawned more often: magikarp (freq bonus 5) The monster species that spawned more often: eldrak (freq bonus 22) The monster species that spawned more often: crunchy force fungus (freq bonus 3) The monster species that spawned more often: rotting horror (freq bonus 6) The monster species that spawned more often: indigo patch (freq bonus 4) The monster species that spawned more often: orange ego jelly (freq bonus 3) The monster species that spawned more often: razor pit demon (freq bonus 2) The monster species that spawned more often: Ronja's block-heeled combat boot (freq bonus 3) The monster species that spawned more often: Anti-Elbereth Operative (freq bonus 20) The monster species that spawned more often: houou (freq bonus 6) The monster species that spawned more often: tree naga hatchling (freq bonus 4) The monster species that never randomly spawned: Su-Dic The monster species that never randomly spawned: real air hound The monster species that never randomly spawned: dwarven warrior The monster species that never randomly spawned: savage mafia type The monster species that never randomly spawned: undead transsylvanian The monster species that never randomly spawned: ogre leader The monster species that never randomly spawned: creeping adamantite coins The monster species that never randomly spawned: goblin dart-thrower The monster species that never randomly spawned: real corpse hound The monster species that never randomly spawned: Orkus The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 19) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 6) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 2) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 77) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 8) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 10) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 44) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 1) Next attribute increase check would have come at turn 1810 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1669) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...