Heliokopis, neutral male gnomish Wizard --.-- |.... |.:.| |.... |.@f| |.... ----- [Heliokopi the Evoker] St9 Dx12 Co9 In18 Wi7 Ch12 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 352 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 21 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 89% Potion drop chance was reduced to 84% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29695 Monster spawn increase reached its maximum at turn 63326 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 413452 The monster class that cannot be genocided was light The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: Bael (freq bonus 12) The monster species that spawned more often: hungry colony (freq bonus 4) The monster species that spawned more often: creeping adamantite coins (freq bonus 4) The monster species that spawned more often: blank patch (freq bonus 6) The monster species that spawned more often: oathbreaker (freq bonus 14) The monster species that spawned more often: nexus growth (freq bonus 4) The monster species that spawned more often: black laser (freq bonus 2) The monster species that spawned more often: woodchuck (freq bonus 3) The monster species that spawned more often: kobold elemental (freq bonus 6) The monster species that spawned more often: werelocust (freq bonus 2) The monster species that spawned more often: karmic growth (freq bonus 3) The monster species that spawned more often: taker colony (freq bonus 3) The monster species that spawned more often: prehistoric cave lizard (freq bonus 3) The monster species that spawned more often: haunted tiger (freq bonus 5) The monster species that spawned more often: selenite service droid (freq bonus 6) The monster species that spawned more often: maud badass (freq bonus 16) The monster species that spawned more often: translucent colony (freq bonus 4) The monster species that spawned more often: platypus (freq bonus 10) The monster species that spawned more often: received dead potato (freq bonus 24) The monster species that spawned more often: High-elf rogue (freq bonus 8) The monster species that never randomly spawned: sniper The monster species that never randomly spawned: giant ruby dragonfly The monster species that never randomly spawned: cursing orb The monster species that never randomly spawned: vacuum patch The monster species that never randomly spawned: mosquito The monster species that never randomly spawned: medium generator The monster species that never randomly spawned: air mewlip The monster species that never randomly spawned: giant awgwa The monster species that never randomly spawned: hobbit brigand thief The monster species that never randomly spawned: kappa mummy The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 114) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 11) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 31) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 17) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 11) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 4) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 12) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 9) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 8) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 10) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 4) Next attribute increase check would have come at turn 1024 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (81) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...