Heliokopis, neutral male gnomish Wizard ---------- |........| .r.@...).| |.f....... ---------- [Heliokopi the Evoker] St11 Dx15 Co12 In11 Wi7 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Ring drop chance was reduced to 98% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 91% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32285 Monster spawn increase reached its maximum at turn 50687 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 310373 The monster class that cannot be genocided was humanoid Today, this monster class was always generated invisible: light The monster class that was spawned more often: eye or sphere (freq bonus 3) The monster species that spawned more often: young adult psychic dragon (freq bonus 16) The monster species that spawned more often: Jigen Daisuke (freq bonus 7) The monster species that spawned more often: threshold warp fungus (freq bonus 8) The monster species that spawned more often: sloppy growth (freq bonus 5) The monster species that spawned more often: nightly warp patch (freq bonus 16) The monster species that spawned more often: poison paraelemental (freq bonus 4) The monster species that spawned more often: fighter ant (freq bonus 16) The monster species that spawned more often: corpulent dog (freq bonus 36) The monster species that spawned more often: blink stalk (freq bonus 4) The monster species that spawned more often: octarine growth (freq bonus 10) The monster species that spawned more often: hod sephirah (freq bonus 12) The monster species that spawned more often: Hailbush (freq bonus 8) The monster species that spawned more often: noisy turret (freq bonus 12) The monster species that spawned more often: femme fatale (freq bonus 26) The monster species that spawned more often: shaped colony (freq bonus 18) The monster species that spawned more often: deep lava drowning fish (freq bonus 6) The monster species that spawned more often: dark dwarven lord (freq bonus 5) The monster species that spawned more often: Luisa (freq bonus 5) The monster species that spawned more often: albino stalk (freq bonus 28) The monster species that spawned more often: large item trove (freq bonus 10) The monster species that never randomly spawned: foocubus The monster species that never randomly spawned: leafeon The monster species that never randomly spawned: superstitious person The monster species that never randomly spawned: desu sentai The monster species that never randomly spawned: ugly stick The monster species that never randomly spawned: wrinkled fungus The monster species that never randomly spawned: undead patch The monster species that never randomly spawned: leocentaur The monster species that never randomly spawned: error The monster species that never randomly spawned: stegocentipede The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 37) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 72) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 36) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 36) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 11) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 11) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 6) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 8) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 10) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 2) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 25) Next attribute increase check would have come at turn 412 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (125) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...