Heliokopis, neutral male gnomish Wizard ----- |..!- |...| |.+/| |@..| |.f.. -+--- [Heliokopi the Evoker] St7 Dx11 Co12 In12 Wi9 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Amulet identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 18 Ring drop chance was reduced to 70% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35865 Monster spawn increase reached its maximum at turn 66507 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 238896 The monster class that cannot be genocided was golem The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: inferno sentry (freq bonus 7) The monster species that spawned more often: rock awgwa (freq bonus 24) The monster species that spawned more often: hungry colony (freq bonus 3) The monster species that spawned more often: bogwumpus (freq bonus 6) The monster species that spawned more often: gray draconian (freq bonus 8) The monster species that spawned more often: pesky undead devilfish (freq bonus 2) The monster species that spawned more often: net sprow (freq bonus 4) The monster species that spawned more often: smoke clan (freq bonus 3) The monster species that spawned more often: luxury yacht (freq bonus 8) The monster species that spawned more often: chloroform penetrator (freq bonus 4) The monster species that spawned more often: tree beetle (freq bonus 2) The monster species that spawned more often: tortured traitor (freq bonus 6) The monster species that spawned more often: Unveiled Grigori (freq bonus 16) The monster species that spawned more often: special mold (freq bonus 6) The monster species that spawned more often: ruby warp patch (freq bonus 2) The monster species that spawned more often: gazer (freq bonus 5) The monster species that spawned more often: Rocket Science PhD (freq bonus 12) The monster species that spawned more often: randomizer (freq bonus 12) The monster species that spawned more often: air mewlip (freq bonus 2) The monster species that spawned more often: predator nethercat (freq bonus 3) The monster species that never randomly spawned: rock eater The monster species that never randomly spawned: rock lizard The monster species that never randomly spawned: Isis The monster species that never randomly spawned: nastystone sniper The monster species that never randomly spawned: eastern tengu The monster species that never randomly spawned: frozen abyss The monster species that never randomly spawned: cloak mimic The monster species that never randomly spawned: gang guy The monster species that never randomly spawned: platinum stalk The monster species that never randomly spawned: Aldinach The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 13) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 13) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 54) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 30) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 43) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 9) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 3) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 7) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 6) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: pit (freq bonus 5) Next attribute increase check would have come at turn 437 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (273) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...