Heliokopis, neutral male gnomish Wizard -------- |...?..| |......| ......$| |......| |...@..| ....f..| -------- [Heliokopi the Evoker] St7 Dx12 Co15 In19 Wi8 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Scroll drop chance was reduced to 89% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 96% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8337 Monster spawn increase reached its maximum at turn 119977 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 79515 The monster class that cannot be genocided was wraith The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: irritating woman (freq bonus 4) The monster species that spawned more often: time mushroom (freq bonus 6) The monster species that spawned more often: phase mushroom (freq bonus 6) The monster species that spawned more often: Detective Sergeant (freq bonus 12) The monster species that spawned more often: giant grey termite (freq bonus 7) The monster species that spawned more often: the ultimate tank (freq bonus 6) The monster species that spawned more often: hooked horror (freq bonus 12) The monster species that spawned more often: troll giant (freq bonus 10) The monster species that spawned more often: ettin zombie (freq bonus 24) The monster species that spawned more often: grimlock (freq bonus 4) The monster species that spawned more often: dire shark (freq bonus 6) The monster species that spawned more often: mist man (freq bonus 2) The monster species that spawned more often: Anton (freq bonus 2) The monster species that spawned more often: large rust monster (freq bonus 2) The monster species that spawned more often: jungle ape (freq bonus 2) The monster species that spawned more often: petty statue gargoyle (freq bonus 10) The monster species that spawned more often: undead lunatic (freq bonus 4) The monster species that spawned more often: lattice clan (freq bonus 3) The monster species that spawned more often: albae (freq bonus 2) The monster species that spawned more often: orange jelly (freq bonus 14) The monster species that never randomly spawned: rougelike The monster species that never randomly spawned: colbran The monster species that never randomly spawned: dark ranger The monster species that never randomly spawned: violet fungus The monster species that never randomly spawned: void warp patch The monster species that never randomly spawned: old corpse The monster species that never randomly spawned: eight of hearts The monster species that never randomly spawned: werelich The monster species that never randomly spawned: Sina The monster species that never randomly spawned: gevurah sephirah The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 13) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 35) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 8) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 38) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 9) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 6) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 16) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 3) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 3) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 6) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 4) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 1) Next attribute increase check would have come at turn 99 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (547) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...