Heliokopis, neutral male gnomish Wizard ------- |.....| |..@f.| |.....| |.....| |...... -----.- . .. . .. --- [Heliokopi the Evoker] St6 Dx12 Co8 In14 Wi7 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 16 Ring drop chance was reduced to 97% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 89% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14612 Monster spawn increase reached its maximum at turn 47551 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 896670 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: petty wild dog (freq bonus 5) The monster species that spawned more often: green centipede (freq bonus 6) The monster species that spawned more often: Laziness (freq bonus 12) The monster species that spawned more often: rock worm (freq bonus 16) The monster species that spawned more often: centaur prince (freq bonus 3) The monster species that spawned more often: blue thunderlord (freq bonus 7) The monster species that spawned more often: tear mushroom (freq bonus 8) The monster species that spawned more often: stalking ore lichen (freq bonus 4) The monster species that spawned more often: ostrich (freq bonus 4) The monster species that spawned more often: Lukas (freq bonus 8) The monster species that spawned more often: kobold (freq bonus 18) The monster species that spawned more often: screaming skull (freq bonus 3) The monster species that spawned more often: antimagic warp patch (freq bonus 4) The monster species that spawned more often: greater ice spawn (freq bonus 8) The monster species that spawned more often: giga jubjub bird (freq bonus 10) The monster species that spawned more often: groper (freq bonus 8) The monster species that spawned more often: ferrous terror (freq bonus 4) The monster species that spawned more often: Tillmann (freq bonus 12) The monster species that spawned more often: blood brothers (freq bonus 3) The monster species that spawned more often: gutraven (freq bonus 5) The monster species that never randomly spawned: shadow breeder The monster species that never randomly spawned: Lily The monster species that never randomly spawned: bad fungus The monster species that never randomly spawned: Rat-Egoman The monster species that never randomly spawned: addict The monster species that never randomly spawned: porter rock piercer The monster species that never randomly spawned: wind mushroom The monster species that never randomly spawned: sun snake The monster species that never randomly spawned: dull mushroom The monster species that never randomly spawned: werevortex The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 72) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 17) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 12) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 46) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 12) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 49) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 11) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 5) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 3) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this trap was always invisible: tech trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 6) Next attribute increase check would have come at turn 375 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (167) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...