Heliokopis, neutral male gnomish Wizard -------------- +............| |......f.....| .......@...$.| |............| ------.------- [Heliokopi the Evoker] St5 Dx9 Co10 In17 Wi7 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 81 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 96% Wand drop chance was reduced to 99% Monster death drops spawned with only 76% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18591 Monster spawn increase reached its maximum at turn 61811 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2775278 The monster class that cannot be genocided was elemental The monster class that was spawned more often: archfiend (freq bonus 4) The monster species that spawned more often: insurmountable patch (freq bonus 8) The monster species that spawned more often: stargazer (freq bonus 6) The monster species that spawned more often: tear growth (freq bonus 6) The monster species that spawned more often: Hermione Granger (freq bonus 12) The monster species that spawned more often: white naga hatchling (freq bonus 24) The monster species that spawned more often: Mordor orc (freq bonus 60) The monster species that spawned more often: blue faerie (freq bonus 5) The monster species that spawned more often: tiny pseudodragon (freq bonus 20) The monster species that spawned more often: Baeran (freq bonus 10) The monster species that spawned more often: gray stalk (freq bonus 5) The monster species that spawned more often: fire bear (freq bonus 8) The monster species that spawned more often: rattata (freq bonus 8) The monster species that spawned more often: kobold lord (freq bonus 18) The monster species that spawned more often: Humanoid Angel (freq bonus 12) The monster species that spawned more often: hidden trapdoor spider (freq bonus 14) The monster species that spawned more often: Vilea (freq bonus 5) The monster species that spawned more often: ultraviolet light (freq bonus 12) The monster species that spawned more often: hammerhead shark (freq bonus 8) The monster species that spawned more often: coffin nail (freq bonus 10) The monster species that spawned more often: adult orange dragon (freq bonus 30) The monster species that never randomly spawned: undead archeologist The monster species that never randomly spawned: mithril piercer The monster species that never randomly spawned: elder stargazer The monster species that never randomly spawned: tentacled mermaid The monster species that never randomly spawned: gnome illusionist The monster species that never randomly spawned: Seraph of the Void The monster species that never randomly spawned: thorn stalk The monster species that never randomly spawned: lethe growth The monster species that never randomly spawned: white worm mass The monster species that never randomly spawned: gore stalk The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 25) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 8) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 31) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 12) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 12) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 19) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 8) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 14) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 2) Next attribute increase check would have come at turn 511 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (83) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...