Heliokopis, neutral male gnomish Wizard ---------- |........| |.f......| -..@.....| .....{....| |.........| ..........| ----------- [Heliokopi the Evoker] St10 Dx10 Co14 In15 Wi9 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 29 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 83% chance Ring drop chance was reduced to 98% Wand drop chance was reduced to 60% Amulet drop chance was reduced to 98% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13375 Monster spawn increase reached its maximum at turn 36874 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 304427 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: fishtaur (freq bonus 14) The monster species that spawned more often: geodude (freq bonus 16) The monster species that spawned more often: scratch turret (freq bonus 3) The monster species that spawned more often: Shub-Niggurath, Black Goat of the Woods (freq bonus 5) The monster species that spawned more often: flathead (freq bonus 14) The monster species that spawned more often: poison ivy (freq bonus 2) The monster species that spawned more often: insurmountable stalk (freq bonus 2) The monster species that spawned more often: weird fume (freq bonus 20) The monster species that spawned more often: silver colony (freq bonus 8) The monster species that spawned more often: Victoria's lady pump (freq bonus 16) The monster species that spawned more often: warp trove (freq bonus 6) The monster species that spawned more often: opal mushroom (freq bonus 3) The monster species that spawned more often: petty migo drone (freq bonus 8) The monster species that spawned more often: Florella (freq bonus 6) The monster species that spawned more often: Jenni (freq bonus 2) The monster species that spawned more often: crashing ufo part (freq bonus 2) The monster species that spawned more often: Shy Laura (freq bonus 6) The monster species that spawned more often: coming thief (freq bonus 8) The monster species that spawned more often: four-headed hydra (freq bonus 4) The monster species that spawned more often: selenite sustenance engine (freq bonus 12) The monster species that never randomly spawned: plasma stalk The monster species that never randomly spawned: stone giant The monster species that never randomly spawned: debuff turret The monster species that never randomly spawned: savage mafia type The monster species that never randomly spawned: xeroc The monster species that never randomly spawned: silver force fungus The monster species that never randomly spawned: night lich The monster species that never randomly spawned: nighthunter The monster species that never randomly spawned: german sniper The monster species that never randomly spawned: lavender force patch The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 13) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 15) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 14) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 28) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 4) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 69) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 39) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 6) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 3) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 4) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 6) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 4) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 15) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 58) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 79) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 2) Next attribute increase check would have come at turn 1096 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (332) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...