Heliokopis, neutral male gnomish Wizard -.----------- |............ |....f......| |r....@...... |...........| ------------- [Heliokopi the Evoker] St14 Dx16 Co11 In24 Wi10 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 81 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 41% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7676 Monster spawn increase reached its maximum at turn 34221 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 959850 The monster class that cannot be genocided was lich The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: healing colony (freq bonus 20) The monster species that spawned more often: swamp ogre (freq bonus 3) The monster species that spawned more often: lawn cattle (freq bonus 8) The monster species that spawned more often: bright blue jelly (freq bonus 6) The monster species that spawned more often: eye of chaos (freq bonus 5) The monster species that spawned more often: athena guardian (freq bonus 10) The monster species that spawned more often: arch-vile (freq bonus 8) The monster species that spawned more often: inficated one (freq bonus 24) The monster species that spawned more often: nexus eye (freq bonus 6) The monster species that spawned more often: orc mummy (freq bonus 12) The monster species that spawned more often: Katharina's lovely girl boot (freq bonus 3) The monster species that spawned more often: nasty growth (freq bonus 10) The monster species that spawned more often: ordinator (freq bonus 3) The monster species that spawned more often: platinum patch (freq bonus 10) The monster species that spawned more often: fiend orc (freq bonus 5) The monster species that spawned more often: fastitocalon (freq bonus 3) The monster species that spawned more often: steam automaton (freq bonus 10) The monster species that spawned more often: spiked devil (freq bonus 4) The monster species that spawned more often: Ii Shenlong (freq bonus 8) The monster species that spawned more often: valley giant (freq bonus 6) The monster species that never randomly spawned: grey orc The monster species that never randomly spawned: eagle The monster species that never randomly spawned: deceiving fungus The monster species that never randomly spawned: sticky stalk The monster species that never randomly spawned: sickle skeleton The monster species that never randomly spawned: multi-hued mushroom The monster species that never randomly spawned: porter ki-rin The monster species that never randomly spawned: human warrior The monster species that never randomly spawned: Driving Impulse The monster species that never randomly spawned: Egas The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 17) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 2) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 16) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 26) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 22) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 12) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 15) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 7) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 6) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 9) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 6) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 13) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 2) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 3) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 13) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 8) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 1) Next attribute increase check would have come at turn 1074 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (793) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...