Heliokopis, neutral male gnomish Wizard ----------- |......f@.| |.........| |.........| ........... |.........| |.........| ----------- [Heliokopi the Evoker] St6 Dx13 Co11 In19 Wi9 Ch11 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 89% chance Ring drop chance was reduced to 98% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 96% Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18033 Monster spawn increase reached its maximum at turn 69483 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1234220 The monster class that cannot be genocided was trove The monster class that was spawned more often: worm (freq bonus 1) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: hehehe-he guy (freq bonus 4) The monster species that spawned more often: blizzard giant (freq bonus 14) The monster species that spawned more often: ”:ÖÏiy (freq bonus 3) The monster species that spawned more often: Hirschah (freq bonus 8) The monster species that spawned more often: gnome rogue leader (freq bonus 6) The monster species that spawned more often: shimmering fungus (freq bonus 6) The monster species that spawned more often: gravity fungus (freq bonus 3) The monster species that spawned more often: necromorb (freq bonus 3) The monster species that spawned more often: lethe mold (freq bonus 10) The monster species that spawned more often: nhtng horror (freq bonus 15) The monster species that spawned more often: colorful mushroom (freq bonus 3) The monster species that spawned more often: fat bat (freq bonus 3) The monster species that spawned more often: assassin (freq bonus 14) The monster species that spawned more often: arena rubber (freq bonus 8) The monster species that spawned more often: epidote colony (freq bonus 2) The monster species that spawned more often: plague fiend (freq bonus 7) The monster species that spawned more often: porter army ant (freq bonus 4) The monster species that spawned more often: nondescript stalk (freq bonus 20) The monster species that spawned more often: dire lich (freq bonus 3) The monster species that spawned more often: drow warrior (freq bonus 6) The monster species that never randomly spawned: knapsack bull The monster species that never randomly spawned: baby draken The monster species that never randomly spawned: Wendy's favorite ballfish The monster species that never randomly spawned: beartrapper The monster species that never randomly spawned: blue-red warp patch The monster species that never randomly spawned: crazy chemist The monster species that never randomly spawned: lizard The monster species that never randomly spawned: mink The monster species that never randomly spawned: yaki mochi The monster species that never randomly spawned: maggoty moss The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 16) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 13) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 6) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 20) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 381) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 14) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 3) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 7) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 4) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 1) Next attribute increase check would have come at turn 1143 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (47) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...