Heliokopis, neutral male gnomish Wizard ------------ |.@f.......| ...........| |........... |..........| |..........| |..........| ------------ [Heliokopi the Evoker] St12 Dx9 Co12 In15 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 213 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 22 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 57% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13764 Monster spawn increase reached its maximum at turn 61376 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 575968 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: jumping ice eel (freq bonus 4) The monster species that spawned more often: warding turret (freq bonus 4) The monster species that spawned more often: vampire bunny (freq bonus 24) The monster species that spawned more often: crude turret (freq bonus 10) The monster species that spawned more often: glib trove (freq bonus 4) The monster species that spawned more often: energy warp fungus (freq bonus 6) The monster species that spawned more often: joyous lady (freq bonus 9) The monster species that spawned more often: poltergeist (freq bonus 6) The monster species that spawned more often: ecstasy worm (freq bonus 24) The monster species that spawned more often: blazing fern spore (freq bonus 7) The monster species that spawned more often: scimitarfish (freq bonus 9) The monster species that spawned more often: platinum dragon (freq bonus 4) The monster species that spawned more often: Joker Flack (freq bonus 7) The monster species that spawned more often: porter sticky spore (freq bonus 10) The monster species that spawned more often: wooden force fungus (freq bonus 10) The monster species that spawned more often: porter block fungus (freq bonus 3) The monster species that spawned more often: mobat (freq bonus 28) The monster species that spawned more often: drugged girl (freq bonus 5) The monster species that spawned more often: Marihuana (freq bonus 6) The monster species that spawned more often: devious Archon (freq bonus 10) The monster species that never randomly spawned: stone stalk The monster species that never randomly spawned: Klaus The monster species that never randomly spawned: giant raccoon The monster species that never randomly spawned: very old gray dragon The monster species that never randomly spawned: Touda, the Shikigami The monster species that never randomly spawned: plague mewlip The monster species that never randomly spawned: thieving woman The monster species that never randomly spawned: Weitzer The monster species that never randomly spawned: tie fighter The monster species that never randomly spawned: chaos beastman The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 20) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 19) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 120) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 29) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 18) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 12) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 11) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 72) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: air trap (freq bonus 1) Next attribute increase check would have come at turn 878 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (343) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...