Heliokopis, neutral male gnomish Wizard ----- .(... |..@| ..Ff| |...+ ----- [Heliokopi the Evoker] St11 Dx9 Co12 In18 Wi5 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 14 Scroll drop chance was reduced to 99% Wand drop chance was reduced to 95% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19391 Monster spawn increase reached its maximum at turn 100351 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 504036 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: Keystone Kop (freq bonus 6) The monster species that spawned more often: Demogorgon (freq bonus 10) The monster species that spawned more often: giant koala (freq bonus 16) The monster species that spawned more often: nine-headed hydra (freq bonus 8) The monster species that spawned more often: agent black stalk (freq bonus 20) The monster species that spawned more often: Pazuzzu (freq bonus 20) The monster species that spawned more often: Graz'zt (freq bonus 8) The monster species that spawned more often: enclave soldier (freq bonus 7) The monster species that spawned more often: Stefan (freq bonus 8) The monster species that spawned more often: loudspeaker (freq bonus 12) The monster species that spawned more often: giant brown toad (freq bonus 7) The monster species that spawned more often: verbal jabberwock (freq bonus 7) The monster species that spawned more often: blank colony (freq bonus 10) The monster species that spawned more often: boss dingo (freq bonus 11) The monster species that spawned more often: orange monster (freq bonus 8) The monster species that spawned more often: lethe force fungus (freq bonus 9) The monster species that spawned more often: nasty Olog-hai (freq bonus 7) The monster species that spawned more often: phaser warp fungus (freq bonus 16) The monster species that spawned more often: petty wall beast (freq bonus 9) The monster species that spawned more often: brown starlit sky (freq bonus 9) The monster species that spawned more often: deadly ogre (freq bonus 108) The monster species that never randomly spawned: The Coffin Nail The monster species that never randomly spawned: large worm The monster species that never randomly spawned: eight of hearts The monster species that never randomly spawned: teleport trove The monster species that never randomly spawned: huge mind flayer The monster species that never randomly spawned: river orc The monster species that never randomly spawned: sulfur mold The monster species that never randomly spawned: disenchanter mushroom The monster species that never randomly spawned: bad lance carrier The monster species that never randomly spawned: porter spider The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 14) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 10) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 18) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 55) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 12) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 18) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 6) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 5) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 11) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 9) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 5) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 2) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 9) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 16) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 4) Next attribute increase check would have come at turn 436 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (196) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...