Heliokopis, neutral male gnomish Wizard --------- +........ |.....f@| |.......| --------- [Heliokopi the Evoker] St8 Dx13 Co14 In17 Wi10 Ch7 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 155 Monsters only dropped their musable items with 78% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 71% Ring drop chance was reduced to 60% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 79% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18008 Monster spawn increase reached its maximum at turn 54033 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 980315 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: Apollyon (freq bonus 54) The monster species that spawned more often: fake coins (freq bonus 6) The monster species that spawned more often: great dome of perplexity (freq bonus 9) The monster species that spawned more often: model mummy (freq bonus 3) The monster species that spawned more often: lizard (freq bonus 5) The monster species that spawned more often: stormcrow (freq bonus 3) The monster species that spawned more often: dune beast (freq bonus 11) The monster species that spawned more often: baby ruby dragon (freq bonus 12) The monster species that spawned more often: dire tiger (freq bonus 14) The monster species that spawned more often: Medusa's pet fish (freq bonus 3) The monster species that spawned more often: camo rubber (freq bonus 8) The monster species that spawned more often: boss dingo (freq bonus 5) The monster species that spawned more often: great crystal wyrm (freq bonus 4) The monster species that spawned more often: swordfish (freq bonus 4) The monster species that spawned more often: shimmering mold (freq bonus 8) The monster species that spawned more often: incubus (freq bonus 7) The monster species that spawned more often: yellow force fungus (freq bonus 4) The monster species that spawned more often: topaz force fungus (freq bonus 4) The monster species that spawned more often: Gloeckle (freq bonus 4) The monster species that spawned more often: stun monster (freq bonus 7) The monster species that never randomly spawned: adult draken The monster species that never randomly spawned: ferrous colony The monster species that never randomly spawned: wrinkled mushroom patch The monster species that never randomly spawned: omochi beast The monster species that never randomly spawned: Madeleine The monster species that never randomly spawned: ruby force patch The monster species that never randomly spawned: formless spawn of Tsathoggua The monster species that never randomly spawned: leader sentai The monster species that never randomly spawned: platinum stalk The monster species that never randomly spawned: giant venus flytrap The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 44) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 11) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 12) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 18) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 6) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 8) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 7) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 11) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 8) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 20) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 5) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 1) Next attribute increase check would have come at turn 856 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (416) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...