Heliokopis, neutral male gnomish Wizard ----- |...| |...| |...| |...| |.f.| |?.@| - --- [Heliokopi the Evoker] St9 Dx20 Co12 In16 Wi7 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 61% Amulet drop chance was reduced to 94% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19778 Monster spawn increase reached its maximum at turn 66818 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 838214 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: bread-and butterfly (freq bonus 8) The monster species that spawned more often: ettin (freq bonus 4) The monster species that spawned more often: umbra force patch (freq bonus 5) The monster species that spawned more often: zohar sephirah (freq bonus 5) The monster species that spawned more often: big amulet trove (freq bonus 6) The monster species that spawned more often: abyss smasher (freq bonus 4) The monster species that spawned more often: suxxor (freq bonus 12) The monster species that spawned more often: rafflesia (freq bonus 12) The monster species that spawned more often: orange ego jelly (freq bonus 8) The monster species that spawned more often: topaz warp patch (freq bonus 6) The monster species that spawned more often: acid mage (freq bonus 6) The monster species that spawned more often: spectre (freq bonus 6) The monster species that spawned more often: Mister PHP Book (freq bonus 8) The monster species that spawned more often: Tilla (freq bonus 6) The monster species that spawned more often: khajiit (freq bonus 7) The monster species that spawned more often: sunshine monkey (freq bonus 3) The monster species that spawned more often: scratch trove (freq bonus 20) The monster species that spawned more often: sadistic prostitute (freq bonus 12) The monster species that spawned more often: picture dragon (freq bonus 20) The monster species that spawned more often: nexus mushroom (freq bonus 3) The monster species that never randomly spawned: watch leader The monster species that never randomly spawned: spike mushroom The monster species that never randomly spawned: multicolor grue The monster species that never randomly spawned: chimera toad The monster species that never randomly spawned: steelhammer The monster species that never randomly spawned: frost worm The monster species that never randomly spawned: Uniform Kriminologist The monster species that never randomly spawned: quartz piercer The monster species that never randomly spawned: blake stone jelly The monster species that never randomly spawned: Rodney's Sister The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 29) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 80) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 15) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 3) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 22) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 2) Next attribute increase check would have come at turn 1153 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (50) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...