Heliokopis, neutral male gnomish Wizard ----- ----...$--- ..........| |.....@...| |....f...[| ----...F--- -.--- [Heliokopi the Evoker] St5 Dx10 Co9 In18 Wi6 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 83% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25984 Monster spawn increase reached its maximum at turn 93334 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 212310 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: numbness monster (freq bonus 8) The monster species that spawned more often: rot worm (freq bonus 12) The monster species that spawned more often: mole man (freq bonus 12) The monster species that spawned more often: very old red dragon (freq bonus 12) The monster species that spawned more often: Aballino (freq bonus 12) The monster species that spawned more often: dread lich (freq bonus 6) The monster species that spawned more often: duton (freq bonus 3) The monster species that spawned more often: snow golem (freq bonus 3) The monster species that spawned more often: colorful growth (freq bonus 6) The monster species that spawned more often: shadow lord (freq bonus 4) The monster species that spawned more often: thorn beast (freq bonus 2) The monster species that spawned more often: jumping fire eel (freq bonus 4) The monster species that spawned more often: hell cop (freq bonus 4) The monster species that spawned more often: archcouatl (freq bonus 4) The monster species that spawned more often: phase force patch (freq bonus 6) The monster species that spawned more often: white dragon (freq bonus 4) The monster species that spawned more often: chaos wizard (freq bonus 2) The monster species that spawned more often: wood elf warrior (freq bonus 6) The monster species that spawned more often: Giant Heavenly Eagle (freq bonus 2) The monster species that spawned more often: undead mind flayer (freq bonus 3) The monster species that never randomly spawned: breeder The monster species that never randomly spawned: blue-red mushroom The monster species that never randomly spawned: ferrous mold The monster species that never randomly spawned: Katrin the Violet Beauty The monster species that never randomly spawned: Captain Nemo The monster species that never randomly spawned: terrax The monster species that never randomly spawned: imp The monster species that never randomly spawned: special growth The monster species that never randomly spawned: Tetsuo The monster species that never randomly spawned: GI trooper The monster class that more likely to generate with musable stuff: giant humanoid The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 427) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 13) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 38) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 28) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 7) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 11) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 3) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 11) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 4) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 11) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 6) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 31) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: death trap (freq bonus 2) Next attribute increase check would have come at turn 1065 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (318) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...