Heliokopis, neutral male gnomish Wizard ------ |@...| -f.... ....| .....| ..¯^.| ------- [Heliokopi the Evoker] St5 Dx8 Co15 In12 Wi8 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21868 Monster spawn increase reached its maximum at turn 93592 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2946790 The monster class that cannot be genocided was rust monster or disenchanter Today, this monster class was always generated invisible: bat or bird The monster class that was spawned more often: apelike creature (freq bonus 4) The monster species that spawned more often: stygian fetish (freq bonus 6) The monster species that spawned more often: big bill (freq bonus 5) The monster species that spawned more often: large red snake (freq bonus 5) The monster species that spawned more often: styx elemental (freq bonus 7) The monster species that spawned more often: blood boss (freq bonus 5) The monster species that spawned more often: teal mushroom (freq bonus 6) The monster species that spawned more often: keter sephirah (freq bonus 14) The monster species that spawned more often: sexual turret (freq bonus 6) The monster species that spawned more often: irresistible force patch (freq bonus 6) The monster species that spawned more often: fake force fungus (freq bonus 10) The monster species that spawned more often: counter ace (freq bonus 5) The monster species that spawned more often: glare fungus (freq bonus 12) The monster species that spawned more often: Giant Heavenly Eagle (freq bonus 7) The monster species that spawned more often: intermediate gnome (freq bonus 10) The monster species that spawned more often: Hendric (freq bonus 24) The monster species that spawned more often: lava troll (freq bonus 7) The monster species that spawned more often: kentrosaurus (freq bonus 8) The monster species that spawned more often: white icky thing (freq bonus 6) The monster species that spawned more often: Ruea's block-heeled combat boot (freq bonus 8) The monster species that spawned more often: larva imp (freq bonus 7) The monster species that never randomly spawned: little lurker The monster species that never randomly spawned: random black mage The monster species that never randomly spawned: humanoid centaur The monster species that never randomly spawned: gray dragon The monster species that never randomly spawned: slut with syphilis The monster species that never randomly spawned: exploding jackal The monster species that never randomly spawned: reddish warp patch The monster species that never randomly spawned: passive ghost The monster species that never randomly spawned: wood troll The monster species that never randomly spawned: big bot The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 337) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 35) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 21) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 12) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 26) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 7) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 8) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 16) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 69) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 2) Next attribute increase check would have come at turn 918 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1195) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...