Heliokopis, neutral male gnomish Wizard ------- |.....| |..Z.(. |@f...| |.....| ---.--- [Heliokopi the Evoker] St11 Dx12 Co11 In21 Wi5 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 88% Wand drop chance was reduced to 95% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32070 Monster spawn increase reached its maximum at turn 58274 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 417910 The monster class that cannot be genocided was major demon The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: octarine grue (freq bonus 6) The monster species that spawned more often: hunger turret (freq bonus 14) The monster species that spawned more often: radiant warp fungus (freq bonus 8) The monster species that spawned more often: static blob (freq bonus 8) The monster species that spawned more often: Natalje (freq bonus 8) The monster species that spawned more often: unknown escalation rubber (freq bonus 6) The monster species that spawned more often: brown colony (freq bonus 5) The monster species that spawned more often: bot (freq bonus 8) The monster species that spawned more often: energy mushroom (freq bonus 4) The monster species that spawned more often: Y'golonac (freq bonus 3) The monster species that spawned more often: Tetsuo (freq bonus 4) The monster species that spawned more often: sue lich (freq bonus 6) The monster species that spawned more often: bad fungus (freq bonus 4) The monster species that spawned more often: teamkiller (freq bonus 5) The monster species that spawned more often: diabolic shaman (freq bonus 10) The monster species that spawned more often: rogue scout (freq bonus 10) The monster species that spawned more often: spike piercer (freq bonus 10) The monster species that spawned more often: dead pharao (freq bonus 16) The monster species that spawned more often: being moose (freq bonus 16) The monster species that spawned more often: steam-powered mechanical dragon (freq bonus 6) The monster species that never randomly spawned: dinosaur The monster species that never randomly spawned: Larry The monster species that never randomly spawned: red storm The monster species that never randomly spawned: wrinkled patch The monster species that never randomly spawned: stone trove The monster species that never randomly spawned: coral draconian The monster species that never randomly spawned: lower team starwolf member The monster species that never randomly spawned: blue mushroom The monster species that never randomly spawned: ten-headed hydra The monster species that never randomly spawned: plain dragon The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 29) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 37) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 20) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 6) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 135) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 49) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 3) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 3) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 4) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 5) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 11) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 7) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 32) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 2) Next attribute increase check would have come at turn 264 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (196) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...