Heliokopis, neutral male gnomish Wizard ---.- |..(| |.f.. |..@| |.`.| -...| ----- [Heliokopi the Evoker] St11 Dx13 Co11 In14 Wi7 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 30 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 110 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 79% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 82% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26773 Monster spawn increase reached its maximum at turn 54804 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 344708 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: skeleton orc (freq bonus 6) The monster species that spawned more often: poison slime (freq bonus 16) The monster species that spawned more often: high fungus (freq bonus 8) The monster species that spawned more often: Baschdi Deathstrike (freq bonus 8) The monster species that spawned more often: beige patch (freq bonus 28) The monster species that spawned more often: acehack horror (freq bonus 5) The monster species that spawned more often: spike piercer (freq bonus 4) The monster species that spawned more often: orc sergeant (freq bonus 20) The monster species that spawned more often: adult lindworm (freq bonus 21) The monster species that spawned more often: crimson force fungus (freq bonus 4) The monster species that spawned more often: Miss Nicolas (freq bonus 2) The monster species that spawned more often: green ooze (freq bonus 20) The monster species that spawned more often: reddish force patch (freq bonus 12) The monster species that spawned more often: blue lizard (freq bonus 4) The monster species that spawned more often: dwarf ruler (freq bonus 4) The monster species that spawned more often: petty unhandled exception (freq bonus 32) The monster species that spawned more often: gore mushroom (freq bonus 14) The monster species that spawned more often: dull warp fungus (freq bonus 12) The monster species that spawned more often: onanocter 2b (freq bonus 8) The monster species that spawned more often: cave speeder (freq bonus 20) The monster species that never randomly spawned: bus The monster species that never randomly spawned: sinner The monster species that never randomly spawned: lucid monster The monster species that never randomly spawned: yellow ooze The monster species that never randomly spawned: nautilus steward The monster species that never randomly spawned: flame archer The monster species that never randomly spawned: albino spore The monster species that never randomly spawned: dragonbreath nymph The monster species that never randomly spawned: semi-novice warrior The monster species that never randomly spawned: large puma The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 9) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 16) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 80) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 29) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 4) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 48) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 3) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 19) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 9) Next attribute increase check would have come at turn 353 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (211) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...