Heliokopis, neutral male gnomish Wizard ----- |.... |.f.| |.@.| ----- [Heliokopi the Evoker] St11 Dx10 Co10 In18 Wi9 Ch11 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 81% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40855 Monster spawn increase reached its maximum at turn 85032 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 688670 The monster class that cannot be genocided was vampire The monster class that was spawned more often: light (freq bonus 4) The monster species that spawned more often: underground bird (freq bonus 6) The monster species that spawned more often: i€[œ3„ÎCÎRÓPçšI›nˆâxáÂÚòu (freq bonus 6) The monster species that spawned more often: brown ooze (freq bonus 5) The monster species that spawned more often: Madeleine's plateau boot (freq bonus 28) The monster species that spawned more often: magma demon (freq bonus 10) The monster species that spawned more often: cow man (freq bonus 20) The monster species that spawned more often: mezzodaemon (freq bonus 14) The monster species that spawned more often: para turret (freq bonus 18) The monster species that spawned more often: pale spore (freq bonus 10) The monster species that spawned more often: acidic force patch (freq bonus 12) The monster species that spawned more often: very black hound (freq bonus 14) The monster species that spawned more often: forbidden forest centaur (freq bonus 20) The monster species that spawned more often: dread witch (freq bonus 12) The monster species that spawned more often: superthief (freq bonus 9) The monster species that spawned more often: drone spore (freq bonus 7) The monster species that spawned more often: dancing girl (freq bonus 6) The monster species that spawned more often: darkness thief (freq bonus 14) The monster species that spawned more often: sexy chinese woman (freq bonus 5) The monster species that spawned more often: white balrog (freq bonus 8) The monster species that spawned more often: flame punisher (freq bonus 7) The monster species that never randomly spawned: glare growth The monster species that never randomly spawned: poliwhirl The monster species that never randomly spawned: dust monster The monster species that never randomly spawned: mimic vortex The monster species that never randomly spawned: flesh hunter The monster species that never randomly spawned: verbal jabberwock The monster species that never randomly spawned: quartz penetrator The monster species that never randomly spawned: arctic wonderer The monster species that never randomly spawned: deep dragon The monster species that never randomly spawned: stegocentipede The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 13) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 12) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 50) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 42) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 14) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 3) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 7) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 5) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 8) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 76) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 69) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 18) Next attribute increase check would have come at turn 1050 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (322) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...