Heliokopis, neutral male gnomish Wizard -+-------------- |....@f?.......| |..$...........| |.......Q....... |..............| ---------------- [Heliokopi the Evoker] St6 Dx9 Co10 In12 Wi6 Ch11 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 312 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 109 Monsters only dropped their musable items with 98% chance Amulet drop chance was reduced to 51% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68210 Monster spawn increase reached its maximum at turn 119090 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 651170 The monster class that cannot be genocided was (null) The monster class that was spawned more often: bat or bird (freq bonus 2) The monster color that was spawned more often: white (freq bonus 2) The monster species that spawned more often: draugr deathlord (freq bonus 9) The monster species that spawned more often: hippogriff (freq bonus 4) The monster species that spawned more often: ant lieutenant (freq bonus 8) The monster species that spawned more often: moaning spirit (freq bonus 14) The monster species that spawned more often: grandmaster newt (freq bonus 6) The monster species that spawned more often: anti-vampire (freq bonus 6) The monster species that spawned more often: sweet woman (freq bonus 12) The monster species that spawned more often: slime growth (freq bonus 6) The monster species that spawned more often: mirror growth (freq bonus 8) The monster species that spawned more often: trash wolf (freq bonus 8) The monster species that spawned more often: hydra-snake (freq bonus 8) The monster species that spawned more often: psycho vortex (freq bonus 4) The monster species that spawned more often: asian woman (freq bonus 3) The monster species that spawned more often: deathwalker knight (freq bonus 5) The monster species that spawned more often: baby multi-hued dragon (freq bonus 8) The monster species that spawned more often: cyan growth (freq bonus 12) The monster species that spawned more often: quartz penetrator (freq bonus 3) The monster species that spawned more often: clock patch (freq bonus 4) The monster species that spawned more often: Miss Nicolas (freq bonus 4) The monster species that spawned more often: Conny's combat boot (freq bonus 4) The monster species that never randomly spawned: highly explosive bomb The monster species that never randomly spawned: chuunin The monster species that never randomly spawned: Pitworm The monster species that never randomly spawned: gray draconian The monster species that never randomly spawned: water warp fungus The monster species that never randomly spawned: dreadful soul The monster species that never randomly spawned: death sword The monster species that never randomly spawned: eel golem The monster species that never randomly spawned: mystic racoon dog The monster species that never randomly spawned: bright blue jelly The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 16) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 16) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 14) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 81) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 15) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 69) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 7) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 38) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 44) Next attribute increase check would have come at turn 364 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (109) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...