Heliokopis, neutral male gnomish Wizard --------- --------F........| +...%............| |.....f..........| .....@...........| |......%)........| ------|----------- [Heliokopi the Evoker] St8 Dx14 Co8 In7 Wi13 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 88% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22818 Monster spawn increase reached its maximum at turn 66709 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 460886 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: hunger hulk (freq bonus 4) The monster species that spawned more often: undead saiyan (freq bonus 8) The monster species that spawned more often: sand warrior (freq bonus 3) The monster species that spawned more often: siena warp fungus (freq bonus 3) The monster species that spawned more often: baby sirrush (freq bonus 4) The monster species that spawned more often: fantastic xan (freq bonus 2) The monster species that spawned more often: rotten food ration (freq bonus 2) The monster species that spawned more often: magic mushroom (freq bonus 20) The monster species that spawned more often: grey snake (freq bonus 6) The monster species that spawned more often: acid penetrator (freq bonus 10) The monster species that spawned more often: Barrier Kop (freq bonus 4) The monster species that spawned more often: blink colony (freq bonus 3) The monster species that spawned more often: polar wolf (freq bonus 5) The monster species that spawned more often: stone force fungus (freq bonus 3) The monster species that spawned more often: dream spore (freq bonus 5) The monster species that spawned more often: skeletal mount (freq bonus 6) The monster species that spawned more often: small generator (freq bonus 10) The monster species that spawned more often: pharaoh (freq bonus 14) The monster species that spawned more often: white dragon bat (freq bonus 4) The monster species that spawned more often: g-choice (freq bonus 2) The monster species that never randomly spawned: spore stalk The monster species that never randomly spawned: purple worm The monster species that never randomly spawned: umbra mold The monster species that never randomly spawned: voracious piercer The monster species that never randomly spawned: telegold The monster species that never randomly spawned: newt mummy The monster species that never randomly spawned: Anita The monster species that never randomly spawned: demolitions expert The monster species that never randomly spawned: opaque jelly The monster species that never randomly spawned: asiyah sephirah The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 23) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 16) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 55) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 11) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 4) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 3) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 523) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 11) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 12) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 3) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 4) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 6) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 9) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 17) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 1) Next attribute increase check would have come at turn 503 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (248) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...