Heliokopis, neutral male gnomish Wizard --- ------ |.. ..... (... #....| #....@.# ###.f..| ....| .....+ ------- [Heliokopi the Evoker] St6 Dx11 Co11 In9 Wi7 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 96% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 87% Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16141 Monster spawn increase reached its maximum at turn 56031 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 677732 The monster class that cannot be genocided was turret The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: time force fungus (freq bonus 18) The monster species that spawned more often: disgusting mold (freq bonus 7) The monster species that spawned more often: special spore (freq bonus 4) The monster species that spawned more often: static archer (freq bonus 2) The monster species that spawned more often: oblivion knight (freq bonus 6) The monster species that spawned more often: corpse hound (freq bonus 4) The monster species that spawned more often: jackal demon (freq bonus 6) The monster species that spawned more often: hill orc (freq bonus 2) The monster species that spawned more often: non-courageous child (freq bonus 7) The monster species that spawned more often: embalmed corpse (freq bonus 10) The monster species that spawned more often: bright white stalk (freq bonus 16) The monster species that spawned more often: glowing eye (freq bonus 3) The monster species that spawned more often: undead transsylvanian (freq bonus 8) The monster species that spawned more often: weresnake (freq bonus 6) The monster species that spawned more often: casting spider (freq bonus 4) The monster species that spawned more often: pooka (freq bonus 14) The monster species that spawned more often: helcungol (freq bonus 8) The monster species that spawned more often: monoton (freq bonus 4) The monster species that spawned more often: Sofia's leather pump (freq bonus 3) The monster species that spawned more often: thorn growth (freq bonus 2) The monster species that never randomly spawned: special force patch The monster species that never randomly spawned: pseudodragon The monster species that never randomly spawned: pain master The monster species that never randomly spawned: Nora The monster species that never randomly spawned: yellow mushroom patch The monster species that never randomly spawned: zombified dog The monster species that never randomly spawned: drug abuser The monster species that never randomly spawned: bile demon The monster species that never randomly spawned: sludge patch The monster species that never randomly spawned: normal vampire The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 19) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 19) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 13) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 3) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 139) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 5) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 7) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 8) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 10) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 5) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 5) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 102) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 71) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this trap was always invisible: relocation trap The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 10) Next attribute increase check would have come at turn 267 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (784) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...