Heliokopis, neutral male gnomish Wizard - --------- |dd@dddddd+ |ddddddddd| ----------- [Heliokopi the Evoker] St8 Dx15 Co10 In14 Wi6 Ch3 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a can of grease {1}. Be careful! New moon tonight. Pick an object. d a dog or other canine (jackal) (base level 0) [seen: normal vision, infravision] Accessing Pokedex entry for jackal... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 7, magic resistance = 0, alignment 0. Normal speed (12). Normal generation in groups, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d2, bite - ordinary physical Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 64% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 88% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34191 Monster spawn increase reached its maximum at turn 50356 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 938163 The monster class that cannot be genocided was orc The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: great aether wyrm (freq bonus 4) The monster species that spawned more often: boss spaceship (freq bonus 4) The monster species that spawned more often: Countess Bathory (freq bonus 5) The monster species that spawned more often: crowd orc (freq bonus 11) The monster species that spawned more often: eye of the unknown god (freq bonus 3) The monster species that spawned more often: shard patch (freq bonus 8) The monster species that spawned more often: autoghost (freq bonus 10) The monster species that spawned more often: sensei spore lichen (freq bonus 2) The monster species that spawned more often: wind stalk (freq bonus 6) The monster species that spawned more often: gun turret (freq bonus 4) The monster species that spawned more often: gnome champion (freq bonus 6) The monster species that spawned more often: cursed sword (freq bonus 12) The monster species that spawned more often: corpulent dog (freq bonus 14) The monster species that spawned more often: amorphous fish (freq bonus 6) The monster species that spawned more often: swamp fern spore (freq bonus 10) The monster species that spawned more often: ocean naga hatchling (freq bonus 6) The monster species that spawned more often: wooden golem (freq bonus 2) The monster species that spawned more often: rabid cow (freq bonus 24) The monster species that spawned more often: scourge of the unknown god (freq bonus 6) The monster species that spawned more often: undead school fish (freq bonus 2) The monster species that never randomly spawned: giant pack rat The monster species that never randomly spawned: hairy warp fungus The monster species that never randomly spawned: abnormal fungus The monster species that never randomly spawned: undead twelph The monster species that never randomly spawned: dull patch The monster species that never randomly spawned: insurmountable warp patch The monster species that never randomly spawned: Icy Kop The monster species that never randomly spawned: enclave officer The monster species that never randomly spawned: leocentaur The monster species that never randomly spawned: magma elemental The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 7) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 30) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 20) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 6) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 6) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 9) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 7) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this trap was always invisible: statue trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 3) Next attribute increase check would have come at turn 309 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (196) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...