Heliokopis, neutral male gnomish Wizard ------------- |......@f...| |...........| |...........| |...........| |............ -----------.- [Heliokopi the Evoker] St6 Dx16 Co11 In20 Wi13 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 380 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 82% Potion drop chance was reduced to 92% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9083 Monster spawn increase reached its maximum at turn 52593 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 301056 The monster class that cannot be genocided was lich The monster class that was spawned more often: nymph (freq bonus 6) The monster species that spawned more often: aether vortex (freq bonus 11) The monster species that spawned more often: saddleback tortoise (freq bonus 9) The monster species that spawned more often: steel weevil (freq bonus 36) The monster species that spawned more often: cycle of life (freq bonus 8) The monster species that spawned more often: vampiric growth (freq bonus 9) The monster species that spawned more often: wax bee (freq bonus 24) The monster species that spawned more often: mind beamer (freq bonus 28) The monster species that spawned more often: onanocter 6f (freq bonus 7) The monster species that spawned more often: widow of death (freq bonus 7) The monster species that spawned more often: slow warp patch (freq bonus 16) The monster species that spawned more often: Beanpole (freq bonus 21) The monster species that spawned more often: great hell wyrm (freq bonus 8) The monster species that spawned more often: white wolf (freq bonus 18) The monster species that spawned more often: runestone permamimic (freq bonus 16) The monster species that spawned more often: behemoth (freq bonus 18) The monster species that spawned more often: magic eye (freq bonus 16) The monster species that spawned more often: turbo chicken (freq bonus 9) The monster species that spawned more often: female hull (freq bonus 9) The monster species that spawned more often: snore patch (freq bonus 16) The monster species that spawned more often: Emmelie's sneaker (freq bonus 22) The monster species that never randomly spawned: crawling worm mass The monster species that never randomly spawned: Amy BSOD The monster species that never randomly spawned: albino force fungus The monster species that never randomly spawned: unbeliever The monster species that never randomly spawned: nightly spore The monster species that never randomly spawned: Minion of Quetzalcoatl The monster species that never randomly spawned: orange growth The monster species that never randomly spawned: gray ooze The monster species that never randomly spawned: animated prostitute shoe The monster species that never randomly spawned: volcano gazer The monster class that always generated with extra speed: orc The monster class that more likely to generate with musable stuff: quadruped The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 12) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 4) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 8) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 12) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 11) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 15) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 14) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 20) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 23) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 1) Next attribute increase check would have come at turn 2374 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (236) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...