Heliokopis, neutral male bastard Wizard ----------- |.........| |.........+ |..f......| |...@.....| -+------ -- [Heliokopi the Evoker] St10 Dx8 Co12 In15 Wi12 Ch6 WizBasMalNeu Dlvl:1 $1 HP15(15) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 12 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 85% Ring drop chance was reduced to 77% Wand drop chance was reduced to 99% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 37% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21787 Monster spawn increase reached its maximum at turn 49028 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 802966 The monster class that cannot be genocided was golem The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: yellow ooze (freq bonus 6) The monster species that spawned more often: wiper rubber (freq bonus 2) The monster species that spawned more often: silver dragon bat (freq bonus 6) The monster species that spawned more often: bacterioid turret (freq bonus 8) The monster species that spawned more often: Ksenia (freq bonus 3) The monster species that spawned more often: hashishin (freq bonus 4) The monster species that spawned more often: slimy spore (freq bonus 3) The monster species that spawned more often: plasma vortex (freq bonus 6) The monster species that spawned more often: tengu (freq bonus 8) The monster species that spawned more often: giant silver jellyfish (freq bonus 4) The monster species that spawned more often: time force patch (freq bonus 2) The monster species that spawned more often: pencil elf (freq bonus 5) The monster species that spawned more often: armor trove (freq bonus 5) The monster species that spawned more often: annoying desert enemy (freq bonus 18) The monster species that spawned more often: death leprechaun (freq bonus 3) The monster species that spawned more often: aircraft carrier (freq bonus 4) The monster species that spawned more often: cuntgun trooper (freq bonus 12) The monster species that spawned more often: xiclotlan (freq bonus 3) The monster species that spawned more often: real aquatic hound (freq bonus 3) The monster species that spawned more often: portal guard (freq bonus 3) The monster species that never randomly spawned: Karin's flat sandal The monster species that never randomly spawned: acidic mushroom The monster species that never randomly spawned: thorn rat The monster species that never randomly spawned: large mimic The monster species that never randomly spawned: The Wing Zero The monster species that never randomly spawned: diamond dragon The monster species that never randomly spawned: fierce battlehorse The monster species that never randomly spawned: nasty chicken The monster species that never randomly spawned: Johanetta The monster species that never randomly spawned: drain wing The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 13) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 22) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 7) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 9) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 15) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 5) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 6) Next attribute increase check would have come at turn 470 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (165) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 50% 100% b - knock 1 matter 0% 100% c - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...