Heliokopis, neutral male gnomish Wizard ----------+---- |...%.........| |.[......$@...| |..........f... --------------- [Heliokopi the Evoker] St12 Dx16 Co20 In22 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 90% Wand drop chance was reduced to 88% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20038 Monster spawn increase reached its maximum at turn 125458 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 375666 The monster class that cannot be genocided was mummy Today, this monster class was always generated invisible: rust monster or disenchanter The monster class that was spawned more often: jelly (freq bonus 3) The monster species that spawned more often: beartrapper (freq bonus 9) The monster species that spawned more often: black hobbit (freq bonus 6) The monster species that spawned more often: weezing (freq bonus 8) The monster species that spawned more often: elf (freq bonus 8) The monster species that spawned more often: Shy Laura (freq bonus 7) The monster species that spawned more often: extremely annoying fish (freq bonus 28) The monster species that spawned more often: magic force patch (freq bonus 4) The monster species that spawned more often: adult wyvern (freq bonus 5) The monster species that spawned more often: death widow (freq bonus 12) The monster species that spawned more often: blue naga hatchling (freq bonus 6) The monster species that spawned more often: hell idiot (freq bonus 8) The monster species that spawned more often: amorphous force patch (freq bonus 6) The monster species that spawned more often: Maurus (freq bonus 4) The monster species that spawned more often: extremely cute cat (freq bonus 14) The monster species that spawned more often: Sabine (freq bonus 6) The monster species that spawned more often: ice troll (freq bonus 24) The monster species that spawned more often: brown ooze (freq bonus 12) The monster species that spawned more often: unmagic fish (freq bonus 6) The monster species that spawned more often: novel colony (freq bonus 16) The monster species that spawned more often: infantryman (freq bonus 5) The monster species that never randomly spawned: deceiving growth The monster species that never randomly spawned: dark sage The monster species that never randomly spawned: bad spore The monster species that never randomly spawned: giant green dragonfly The monster species that never randomly spawned: mirror warp patch The monster species that never randomly spawned: ice paraelemental The monster species that never randomly spawned: nightly growth The monster species that never randomly spawned: werebat The monster species that never randomly spawned: teal mushroom The monster species that never randomly spawned: anthrazite force fungus The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 7) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 18) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 32) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 18) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 146) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 10) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 8) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 69) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 4) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 10) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 9) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 2) Next attribute increase check would have come at turn 333 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (589) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...