Heliokopis, neutral male gnomish Wizard --+-.---- |.[....f| |.....@.| |.....$%+ --------- [Heliokopi the Evoker] St9 Dx11 Co12 In24 Wi8 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 27 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 218 Tool identification only worked 5 times out of 30 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 78% Wand drop chance was reduced to 51% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 85% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48438 Monster spawn increase reached its maximum at turn 94348 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 90000 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: nazi SS agent (freq bonus 4) The monster species that spawned more often: pony (freq bonus 6) The monster species that spawned more often: gore force patch (freq bonus 8) The monster species that spawned more often: Nightshade, Farmer Maggot's cousin (freq bonus 9) The monster species that spawned more often: black baboon (freq bonus 4) The monster species that spawned more often: forbidden forest centaur (freq bonus 4) The monster species that spawned more often: frybone (freq bonus 3) The monster species that spawned more often: giant spider (freq bonus 6) The monster species that spawned more often: acid paraelemental (freq bonus 12) The monster species that spawned more often: undead thalmor (freq bonus 5) The monster species that spawned more often: alseides (freq bonus 7) The monster species that spawned more often: evasive soldier ant (freq bonus 5) The monster species that spawned more often: sky dragon (freq bonus 12) The monster species that spawned more often: animated hourglass (freq bonus 16) The monster species that spawned more often: Roswitha (freq bonus 6) The monster species that spawned more often: dark yeek (freq bonus 8) The monster species that spawned more often: petty migo drone (freq bonus 16) The monster species that spawned more often: large flea (freq bonus 6) The monster species that spawned more often: magic mushroom (freq bonus 12) The monster species that spawned more often: adult sirrush (freq bonus 20) The monster species that never randomly spawned: queen bee The monster species that never randomly spawned: unnethackplus horror The monster species that never randomly spawned: defense curse beetle The monster species that never randomly spawned: cave orc The monster species that never randomly spawned: theme boar The monster species that never randomly spawned: be silent kert The monster species that never randomly spawned: winter wolf boss The monster species that never randomly spawned: carnivorous flying monkey The monster species that never randomly spawned: clay spore The monster species that never randomly spawned: giant yellow mouse The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 33) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 581) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 49) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 35) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 2) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 13) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 3) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 12) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 1) Next attribute increase check would have come at turn 362 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (263) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...