Heliokopis, neutral male gnomish Wizard . --+-------- ..f..$}}(.| |.}@..}...| |.}}......| ----------- [Heliokopi the Evoker] St11 Dx19 Co12 In23 Wi14 Ch11 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 131 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 42 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64911 Monster spawn increase reached its maximum at turn 82134 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 655344 The monster class that cannot be genocided was piercer The monster class that was spawned more often: centaur (freq bonus 5) The monster species that spawned more often: grunthack horror (freq bonus 28) The monster species that spawned more often: quadrupony (freq bonus 16) The monster species that spawned more often: arrogance (freq bonus 6) The monster species that spawned more often: big trapper (freq bonus 14) The monster species that spawned more often: water force patch (freq bonus 14) The monster species that spawned more often: canine quylthulg (freq bonus 10) The monster species that spawned more often: shrieker (freq bonus 6) The monster species that spawned more often: bluish beetle (freq bonus 12) The monster species that spawned more often: water skeleton (freq bonus 8) The monster species that spawned more often: skeletal hound (freq bonus 14) The monster species that spawned more often: greater air elemental (freq bonus 7) The monster species that spawned more often: nine of clubs (freq bonus 9) The monster species that spawned more often: ice lizard (freq bonus 7) The monster species that spawned more often: inertia warp patch (freq bonus 14) The monster species that spawned more often: trap force fungus (freq bonus 14) The monster species that spawned more often: gray monster (freq bonus 8) The monster species that spawned more often: Detective Kaptain (freq bonus 6) The monster species that spawned more often: storm caster (freq bonus 18) The monster species that spawned more often: flying umber hulk (freq bonus 28) The monster species that spawned more often: quantum statistical mechanic (freq bonus 72) The monster species that never randomly spawned: geek The monster species that never randomly spawned: blue wizard The monster species that never randomly spawned: raven The monster species that never randomly spawned: razorvine The monster species that never randomly spawned: rum drinker The monster species that never randomly spawned: reziarfg The monster species that never randomly spawned: lashfish The monster species that never randomly spawned: shard mold The monster species that never randomly spawned: time fungus The monster species that never randomly spawned: chipmunk The monster class that more likely to generate with musable stuff: mimic The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 17) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 12) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 82) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 7) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 44) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 9) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 98) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 4) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 12) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 10) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 4) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 34) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 55) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 3) Next attribute increase check would have come at turn 962 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (93) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...