Heliokopis, neutral male gnomish Wizard }}}} }..} }}} }}}}}}} }}..}} }}}}}}..} }}..}..}}} }}}....} }}}}}..}}.... }........}} }....}}}} }..}...}}}...} }}}}}}..}......}}}} }}}..}}}.} }}..}.}}}}}..}}}}}}}.}}....}.........}} }}}} }....}}..}} }} `}}}}..$}}...}}}.}.}}............} }..}}}.}*}}}}..}} }}./......}}$....}..#*[.....}.........}}} }}} }}}}...}}.}}} }...} }.............}.}}}}}...}}}.........}}} }}}}}}.}}} }......}}.} }}.}} }}........}.}}}}} }.}I} }...}}....} }}..}}....}}}......}}.} }.} }}}.}}}}}.....>..} }.} }}}.}}....} }......#............}.}}}} }}.} }....}}.....}} }.}} }.@.}}..}} }.}......^......[<..}....}}}..}}} }}}........} }..}}}}}}}..}}...} }.}.......[..}}}..............}.}} }*...... }....}.}}...}}}}.}}}.}}.....}}..} }}}...............} }}}... }........%..} }...}.}}..G..}}}}}}} }}.............}} }}. }.........}}} }}}.}.}.......}}.}.}}}.............}} } }}.}....}}} }...}}......}.....}...............} }}}}.}}} }I..}}}}}....}}................#..} }}} }..} }}}.}}}}}.}}.}}}.}}..}}.}}} }}}} }}} }}}}}} }}}}}}}}}} [Heliokopi the Thaumaturge] St9 Dx24 Co11 In25 Wi9 Ch7 WizGnoMalNeu Min:5 $128 HP48(89) Pw94(119) AC0 Exp9 T3728 Brd Latest messages Restoring save file... You return to level 5 in The Gnomish Mines. Hello Heliokopis, the gnomish Wizard, welcome back to SlashEMExtended! Be careful! New moon tonight. Your movements are slowed slightly because of your load. Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 20 Your max alignment was 23 You carried 0 sins Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 480 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 61% Ring drop chance was reduced to 93% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 82% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 46520 Monster spawn increase reached its maximum at turn 77175 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 870636 The monster class that cannot be genocided was lizard The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: weresmasher (freq bonus 28) The monster species that spawned more often: carrion fang (freq bonus 7) The monster species that spawned more often: small flying mimic (freq bonus 10) The monster species that spawned more often: frenzytaur (freq bonus 12) The monster species that spawned more often: undead barbarian (freq bonus 10) The monster species that spawned more often: Marija the Wench (freq bonus 4) The monster species that spawned more often: crawling claw (freq bonus 5) The monster species that spawned more often: abyss knight (freq bonus 4) The monster species that spawned more often: platinum force fungus (freq bonus 24) The monster species that spawned more often: invader (freq bonus 6) The monster species that spawned more often: polar beast (freq bonus 7) The monster species that spawned more often: large twen (freq bonus 8) The monster species that spawned more often: pesach sephirah (freq bonus 8) The monster species that spawned more often: fiend of Slaanesh (freq bonus 6) The monster species that spawned more often: banished soul (freq bonus 3) The monster species that spawned more often: glare growth (freq bonus 6) The monster species that spawned more often: Marleen's sneaker (freq bonus 16) The monster species that spawned more often: copper naga hatchling (freq bonus 8) The monster species that spawned more often: radiant mushroom (freq bonus 9) The monster species that spawned more often: deep orc (freq bonus 18) The monster species that never randomly spawned: Green-elf rogue The monster species that never randomly spawned: murk dweller The monster species that never randomly spawned: steel beetle The monster species that never randomly spawned: aggravated hurricane The monster species that never randomly spawned: nightly colony The monster species that never randomly spawned: death worm The monster species that never randomly spawned: ancient gray dragon The monster species that never randomly spawned: Bundle Tree The monster species that never randomly spawned: spirit thrower The monster species that never randomly spawned: missile turret The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 9) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 8) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 17) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 25) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 36) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 37) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 4) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 4) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 10) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 5) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 2) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 58) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 2) Next attribute increase check would have come at turn 3967 Strength training was 50 Dexterity training was -13 Wisdom training was 50 Constitution training was 50 You were magic-protected You leeched mana You had infravision You had 1588 points of nutrition remaining You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 700% b - resist poison 1 protect 0% 63% c - detect monsters 4 divine 0% 278% d - cure blindness 2 healing 0% 73% Techniques known in the end Name Level Status reinforce memory 9X Prepared(0) vanish 9 R Prepared(0) appraisal 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) draw energy 7X Prepared(0) power surge 5X Prepared(0) sigil of control 3X Prepared(0) tinker 3 R Prepared(0) Voluntary challenges You eaten 26 times You eaten food with animal by-products 25 times You eaten meat 23 times You were an atheist You never prayed to the gods You hit with a wielded weapon 235 times You killed 149 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (116 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (139 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Skilled] (max Wizard) (241 of 540) healing spells [Basic] (max Expert) (24 of 160) divination spells [Basic] (max Expert) (28 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...