Heliokopis, neutral male gnomish Wizard ........... ........... .......$... ...@....... ..f........ [Heliokopi the Evoker] St8 Dx10 Co12 In8 Wi5 Ch7 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 20 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 174 Scroll drop chance was reduced to 75% Ring drop chance was reduced to 25% Wand drop chance was reduced to 80% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14400 Monster spawn increase reached its maximum at turn 70590 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 6653304 The monster class that cannot be genocided was gnome The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: giant bear (freq bonus 10) The monster species that spawned more often: wood troll (freq bonus 4) The monster species that spawned more often: flying moyatto ball (freq bonus 10) The monster species that spawned more often: queen bee (freq bonus 4) The monster species that spawned more often: hairy patch (freq bonus 8) The monster species that spawned more often: petro stalk (freq bonus 6) The monster species that spawned more often: tin man (freq bonus 7) The monster species that spawned more often: yellow naga hatchling (freq bonus 6) The monster species that spawned more often: colony lichen (freq bonus 4) The monster species that spawned more often: multi-hued patch (freq bonus 4) The monster species that spawned more often: ninja (freq bonus 5) The monster species that spawned more often: gold dragon bat (freq bonus 10) The monster species that spawned more often: gentleman (freq bonus 2) The monster species that spawned more often: white light (freq bonus 4) The monster species that spawned more often: null growth (freq bonus 5) The monster species that spawned more often: acidic cytoplasm (freq bonus 4) The monster species that spawned more often: horn drill turret (freq bonus 2) The monster species that spawned more often: disenchanter (freq bonus 4) The monster species that spawned more often: Moldoux, the Defenceless Mold (freq bonus 6) The monster species that spawned more often: baron of hell (freq bonus 4) The monster species that never randomly spawned: warty stalk The monster species that never randomly spawned: the Rat King The monster species that never randomly spawned: spore warp patch The monster species that never randomly spawned: Miss Mud/Dirt The monster species that never randomly spawned: yellow growth The monster species that never randomly spawned: Elif's sneaker The monster species that never randomly spawned: pink growth The monster species that never randomly spawned: ice lizard The monster species that never randomly spawned: space borloth The monster species that never randomly spawned: egodretch The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 18) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 19) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 18) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 17) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 96) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 9) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 6) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 9) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 11) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 87) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 98) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 1) Next attribute increase check would have come at turn 389 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (230) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...