Heliokopis, neutral male gnomish Wizard --------- ....f...| |..@.%=.. |..$....| --------- [Heliokopi the Evoker] St5 Dx6 Co10 In14 Wi8 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 265 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 63 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 60% chance Wand drop chance was reduced to 92% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 89% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26016 Monster spawn increase reached its maximum at turn 50016 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1720572 The monster class that cannot be genocided was kobold The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: old psychic dragon (freq bonus 6) The monster species that spawned more often: sprow (freq bonus 4) The monster species that spawned more often: racoon dog (freq bonus 14) The monster species that spawned more often: woodsman (freq bonus 4) The monster species that spawned more often: trap stalk (freq bonus 12) The monster species that spawned more often: silver wolf (freq bonus 4) The monster species that spawned more often: undead augurer (freq bonus 4) The monster species that spawned more often: Windows(R) 98 (freq bonus 9) The monster species that spawned more often: great ogre mage (freq bonus 4) The monster species that spawned more often: hells angel (freq bonus 8) The monster species that spawned more often: evasive jermlaine (freq bonus 4) The monster species that spawned more often: petty hobbit brigand thief (freq bonus 9) The monster species that spawned more often: anachronist (freq bonus 4) The monster species that spawned more often: swamp kobold (freq bonus 3) The monster species that spawned more often: undead pokemon (freq bonus 6) The monster species that spawned more often: brown ooze (freq bonus 16) The monster species that spawned more often: horse man (freq bonus 12) The monster species that spawned more often: rain-guessing dragon (freq bonus 4) The monster species that spawned more often: bad force fungus (freq bonus 6) The monster species that spawned more often: unsteady trove (freq bonus 8) The monster species that never randomly spawned: petty white slime The monster species that never randomly spawned: muncher The monster species that never randomly spawned: karmic growth The monster species that never randomly spawned: elusive lich The monster species that never randomly spawned: iron piercer The monster species that never randomly spawned: annis hag The monster species that never randomly spawned: animated tree The monster species that never randomly spawned: animated silver statue The monster species that never randomly spawned: mean warp patch The monster species that never randomly spawned: powered steam vortex The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 6) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 13) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 14) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 6) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 2) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 2) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 5) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 7) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 32) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 2) Next attribute increase check would have come at turn 434 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (297) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...