Heliokopis, neutral male gnomish Wizard -.---# -f@.{- +.....| |.....| ......| --...-- ----- [Heliokopi the Evoker] St7 Dx11 Co12 In14 Wi6 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 546 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 49% chance Scroll drop chance was reduced to 66% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 63% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63313 Monster spawn increase reached its maximum at turn 107882 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3606596 The monster class that cannot be genocided was centaur The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: arcanine (freq bonus 18) The monster species that spawned more often: nexus force fungus (freq bonus 18) The monster species that spawned more often: black muzzle (freq bonus 8) The monster species that spawned more often: taker mold (freq bonus 8) The monster species that spawned more often: kitsune (freq bonus 7) The monster species that spawned more often: harrowbark boo (freq bonus 4) The monster species that spawned more often: slouch (freq bonus 9) The monster species that spawned more often: yellow warp patch (freq bonus 24) The monster species that spawned more often: sulfur mushroom (freq bonus 5) The monster species that spawned more often: dreadjudge (freq bonus 3) The monster species that spawned more often: ice boar (freq bonus 4) The monster species that spawned more often: daughter of bedlam (freq bonus 10) The monster species that spawned more often: elder aranea (freq bonus 5) The monster species that spawned more often: jamclamper (freq bonus 4) The monster species that spawned more often: scarecrow (freq bonus 16) The monster species that spawned more often: brass beetle (freq bonus 12) The monster species that spawned more often: gravity fungus (freq bonus 20) The monster species that spawned more often: buffalo (freq bonus 8) The monster species that spawned more often: toxic wasp (freq bonus 8) The monster species that spawned more often: sloppy patch (freq bonus 10) The monster species that never randomly spawned: giant jellyfish The monster species that never randomly spawned: Hilda The monster species that never randomly spawned: lethe mushroom The monster species that never randomly spawned: hippogriff The monster species that never randomly spawned: colbran The monster species that never randomly spawned: ice bear cub The monster species that never randomly spawned: crystal colony The monster species that never randomly spawned: caterwaul The monster species that never randomly spawned: secluded force patch The monster species that never randomly spawned: random number generator The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 83) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 16) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 16) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 206) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 5) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 78) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 103) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 9) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 3) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 2) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 98) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 1) Next attribute increase check would have come at turn 592 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (449) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...