Heliokopis, neutral male gnomish Wizard ----- +.@.| |.f.| ....- |...| --.-- [Heliokopi the Evoker] St8 Dx12 Co12 In17 Wi8 Ch6 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 44 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 65% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 59% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26618 Monster spawn increase reached its maximum at turn 71838 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 811832 The monster class that cannot be genocided was centaur The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: grim ward turret (freq bonus 14) The monster species that spawned more often: leocentaur ruler (freq bonus 16) The monster species that spawned more often: shadow creature of Fiona (freq bonus 8) The monster species that spawned more often: petty demilich (freq bonus 4) The monster species that spawned more often: undead failed existence (freq bonus 4) The monster species that spawned more often: wind force fungus (freq bonus 12) The monster species that spawned more often: tree naga hatchling (freq bonus 6) The monster species that spawned more often: phase knight (freq bonus 3) The monster species that spawned more often: bright white colony (freq bonus 8) The monster species that spawned more often: styx elemental (freq bonus 8) The monster species that spawned more often: rub monster (freq bonus 8) The monster species that spawned more often: Anja (freq bonus 3) The monster species that spawned more often: astral elemental (freq bonus 12) The monster species that spawned more often: demonic lich (freq bonus 5) The monster species that spawned more often: orange monster (freq bonus 12) The monster species that spawned more often: wolver (freq bonus 6) The monster species that spawned more often: magic stalk (freq bonus 7) The monster species that spawned more often: hawk (freq bonus 6) The monster species that spawned more often: paladin (freq bonus 8) The monster species that spawned more often: tin-soldier (freq bonus 8) The monster species that never randomly spawned: Gloeckle The monster species that never randomly spawned: Deep Thought The monster species that never randomly spawned: absorbing dust vortex The monster species that never randomly spawned: ore slime The monster species that never randomly spawned: argonaut The monster species that never randomly spawned: giant fruit fly The monster species that never randomly spawned: ruthless orc The monster species that never randomly spawned: triad champion The monster species that never randomly spawned: blue centipede The monster species that never randomly spawned: very long roper The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 10) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 15) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 18) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 41) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 15) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 7) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 24) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 11) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 3) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 3) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 11) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 11) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 8) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 71) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 6) Next attribute increase check would have come at turn 2139 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (381) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - light 1 divine 0% 100% c - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...