Heliokopis, neutral male gnomish Wizard -------------------- .......$........... |..............# |.....@........# |........................ -------------------------- [Heliokopi the Evoker] St6 Dx13 Co14 In15 Wi5 Ch6 WizGnoMalNeu Dlvl:1 $2 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 501 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 71% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26927 Monster spawn increase reached its maximum at turn 59026 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 309456 The monster class that cannot be genocided was zombie The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: platinum warp patch (freq bonus 14) The monster species that spawned more often: luminous cloud (freq bonus 7) The monster species that spawned more often: life stealer (freq bonus 6) The monster species that spawned more often: pheasant (freq bonus 9) The monster species that spawned more often: smart spider (freq bonus 4) The monster species that spawned more often: bright violet force patch (freq bonus 4) The monster species that spawned more often: clear jelly (freq bonus 2) The monster species that spawned more often: shadow centipede (freq bonus 12) The monster species that spawned more often: yeoman (freq bonus 6) The monster species that spawned more often: time spore (freq bonus 8) The monster species that spawned more often: muzzle fiend (freq bonus 4) The monster species that spawned more often: internet swarmer (freq bonus 5) The monster species that spawned more often: disintegrator (freq bonus 2) The monster species that spawned more often: pile of creeping gold coins (freq bonus 24) The monster species that spawned more often: petty scarecrow (freq bonus 12) The monster species that spawned more often: undead DQ slime (freq bonus 2) The monster species that spawned more often: iron man (freq bonus 2) The monster species that spawned more often: hole fungus (freq bonus 6) The monster species that spawned more often: uber wing baddie (freq bonus 6) The monster species that spawned more often: semi-novice warrior (freq bonus 4) The monster species that never randomly spawned: colorless mushroom patch The monster species that never randomly spawned: sasquatch The monster species that never randomly spawned: asian lady The monster species that never randomly spawned: green monster The monster species that never randomly spawned: poison turret The monster species that never randomly spawned: stun monster The monster species that never randomly spawned: roast pig The monster species that never randomly spawned: killer whale The monster species that never randomly spawned: mean stalk The monster species that never randomly spawned: wax bee The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 28) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 8) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 49) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 14) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 4) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 2) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 8) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 12) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 6) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 5) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 9) Next attribute increase check would have come at turn 191 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (278) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...