Heliokopis, neutral male gnomish Wizard -- -f| |@. |.| -.| -- [Heliokopi the Evoker] St8 Dx10 Co9 In16 Wi9 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 97% Potion drop chance was reduced to 88% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15180 Monster spawn increase reached its maximum at turn 22520 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 307734 The monster class that cannot be genocided was grue The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: Glaryssa, Succubus Queen (freq bonus 6) The monster species that spawned more often: flayed skull (freq bonus 5) The monster species that spawned more often: red hornet (freq bonus 6) The monster species that spawned more often: ghost wolf (freq bonus 12) The monster species that spawned more often: ondy (freq bonus 3) The monster species that spawned more often: mimic nymph (freq bonus 3) The monster species that spawned more often: labyrinth trapper (freq bonus 5) The monster species that spawned more often: shimmering mushroom (freq bonus 4) The monster species that spawned more often: arcadian avenger (freq bonus 7) The monster species that spawned more often: giant silver bat (freq bonus 16) The monster species that spawned more often: void monster (freq bonus 4) The monster species that spawned more often: elven priest (freq bonus 18) The monster species that spawned more often: lava gazer (freq bonus 3) The monster species that spawned more often: taker warp fungus (freq bonus 4) The monster species that spawned more often: venom colony (freq bonus 4) The monster species that spawned more often: great wyrm of many colors (freq bonus 3) The monster species that spawned more often: hunger hulk (freq bonus 4) The monster species that spawned more often: two of diamonds (freq bonus 14) The monster species that spawned more often: psion (freq bonus 20) The monster species that spawned more often: stone clan (freq bonus 6) The monster species that never randomly spawned: pack rat The monster species that never randomly spawned: phantom beast The monster species that never randomly spawned: skeleton fish The monster species that never randomly spawned: irritating lady The monster species that never randomly spawned: temple guard The monster species that never randomly spawned: old mercurial dragon The monster species that never randomly spawned: nosferatu The monster species that never randomly spawned: glass giant The monster species that never randomly spawned: yellow worm mass The monster species that never randomly spawned: rabid dingo The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 6) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 62) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 3) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 2) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 9) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 38) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 13) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 10) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 12) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 5) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 7) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 5) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 6) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 5) Next attribute increase check would have come at turn 338 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (441) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...